Az<p>Today I released my first (two) <a href="https://mastodon.gamedev.place/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> crates! 🎉<br>mesh_to_sdf generates a signed distance field from a 3D mesh and its client lets you visualize it to fine-tune the parameters (and more).</p><p>It's agnostic to your math library, so you start using it right now with <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> <a href="https://mastodon.gamedev.place/tags/fyrox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fyrox</span></a> or your favorite math library / game engine.</p><p><a href="https://crates.io/crates/mesh_to_sdf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">crates.io/crates/mesh_to_sdf</span><span class="invisible"></span></a><br><a href="https://crates.io/crates/mesh_to_sdf_client" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">crates.io/crates/mesh_to_sdf_c</span><span class="invisible">lient</span></a><br><a href="https://github.com/Azkellas/mesh_to_sdf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/Azkellas/mesh_to_sd</span><span class="invisible">f</span></a></p><p><a href="https://mastodon.gamedev.place/tags/rustlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.gamedev.place/tags/wgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wgpu</span></a> <a href="https://mastodon.gamedev.place/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>