shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

Administered by:

Server stats:

278
active users

#UE5

9 posts9 participants0 posts today

I decided to show another game piece of what will be in the demo. I did core gameplay mechanics for about a 2-3 weeks and then I started doing level design. I like it and I want to do it even more and maybe start learning Blender. This month I hope Steam page will appear

I wanted to somehow make a random color, there is a node called SpeedTreeColorVariation, I took this code from there... As far as I understand it, it will work perfectly when the object is an instance, that is, for Foliage because the function uses a node PerInstanceRandom

And I immediately had a question! Is it possible to use the Foliage approach for level design, i.e. having floor and wall modules, build a scene using Foliage mode. Have you ever done this?

I would love to get Oblivion, but I've heard the PS5 version performs poorly because of UE5.

It's always the same. Every console generation features a Unreal Engine version that excites developers but results in a poor console experience.

Maybe the fix it on PS6 for $10 🙈
#oblivion #unrealengine #ue5 #ps5 #xbox #videogames

youtube.com/watch?v=Sd6QqAamxEE

Did I post this? I will again. If you're making props for architectural visualizations, it would be ever so nice if their collision meshes roughly approximated the objects.

And glass rooms should have functional doors. I have to roll my own. This is just mean.

I'm working on getting HOA meetings into Unreal Engine. I'm just doing it in 3rd person game mode. I'm not streaming video - everyone gets a character of their choice. But instead of everyone getting a game client, I'm considering using Pixel Streaming 2 so a browser should suffice. First pass is with clients.

Streaming video from multiple people's video cameras P2P into the game looks possible, although more of a project. There are bandwidth and resolution issues to deal with.

Baby steps. If I get this all working, maybe I'll play with it.