Reminder about Free for the Fortnight ;-) assets on #Fab :)
Reminder about Free for the Fortnight ;-) assets on #Fab :)
Happy #WishlistWednesday everyone! Let's promote your game! I’ll start by sharing one of my latest favorites.
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by @eduardo.peculiarpath.com
store.steampowered.com/app/3187080
Drop your #indiegame below
#gamedev #indiegamedev #gamemarketing #steam #godot #ue5
I decided to show another game piece of what will be in the demo. I did core gameplay mechanics for about a 2-3 weeks and then I started doing level design. I like it and I want to do it even more and maybe start learning Blender. This month I hope Steam page will appear
Here's a new dev diary post about the #UE5 Gameplay Cameras plugin! Just a quick look at the basic design, nothing fancy. #gamedev https://ludovic.chabant.com/blog/2025/05/05/ue-gameplay-cameras-the-basic-design/
And this is how the wheels looks from their side. As said, no textures (albedo, normals...) just the model with 8 wheel parts with their custom color and custom Rough/Metal/Spec/Emissive values tweaked to look as most realistic possible.
Wheel updated !!
> Improved model,
> Better colors & material setup
As said, 10k tris & 8 custom colors with their surface params
#UnrealEngine #UE5 #Gamedev #Indiedev
Oh, the spring sale (-10%) for Marmoset is cumulative with license upgrade discount (20%)! That means: I'm now proud owner of Toolbag 5.
Below one of the doorbells that's part of the doorbell asset pack on Fab (https://www.fab.com/listings/35db0717-fd1a-4d39-a200-4c73b19f5ae6)
I wanted to somehow make a random color, there is a node called SpeedTreeColorVariation, I took this code from there... As far as I understand it, it will work perfectly when the object is an instance, that is, for Foliage because the function uses a node PerInstanceRandom
And I immediately had a question! Is it possible to use the Foliage approach for level design, i.e. having floor and wall modules, build a scene using Foliage mode. Have you ever done this?
I'm a nerd and indie developer... I just discovered a cool thing in Unreal Engine 5.5 - First Person Camera FOV Scale. Last year I read articles on how others do it, then I was playing with 5.3, but I just found out that in 5.5 it is already implemented
So cool that UnrealEngine is using our Low Poly Nature pack to describe Fab Free Content program!
Using the Custom Motion Blur asset
This one https://www.fab.com/listings/7346529f-9935-4aee-b92d-561f344ea92c
Did a crazy test to avoid textures XD
Nanite Barrel (300k) + Vertex paint Baked Textured.
I did other test with 1m tris, that preserves better details but on zoom-out clusters merge faster and too much popping. 300k seems a good trade of.
From some of the materials I made before, I transferred them to materials for the widget. To make the material affect a group of elements, I used a Retainer Box. Retainer Panels flatten all child widgets into a single texture before rendering them
I've gotten basic Pixel Streaming 2 working. One character only at the moment, but with full control. Great frame rate but too much latency to use this map. It's a good test, though.
First pass, yay.
I would love to get Oblivion, but I've heard the PS5 version performs poorly because of UE5.
It's always the same. Every console generation features a Unreal Engine version that excites developers but results in a poor console experience.
Maybe the fix it on PS6 for $10
#oblivion #unrealengine #ue5 #ps5 #xbox #videogames
Fab Spring Creator Sale is live till Apr 29. Grab Low Poly Nature at -50% discount!
Fab link: https://www.fab.com/listings/0ff60dbe-e67a-4087-93be-df94ae113d52
I was going to make HOA meetings happen in a building. I still might. But the beach. The beach!
New camera! Camera no longer adapts vehicle's tilt on the banking to create a more dynamic look. #LightningHornets #GameDev #UE5 #UnrealEngine #IndieDev #Arcade #Racing #Game #Videogames #Blender #Daytona #SEGA #BlueSkies #Tropical #Beach
Did I post this? I will again. If you're making props for architectural visualizations, it would be ever so nice if their collision meshes roughly approximated the objects.
And glass rooms should have functional doors. I have to roll my own. This is just mean.
I'm working on getting HOA meetings into Unreal Engine. I'm just doing it in 3rd person game mode. I'm not streaming video - everyone gets a character of their choice. But instead of everyone getting a game client, I'm considering using Pixel Streaming 2 so a browser should suffice. First pass is with clients.
Streaming video from multiple people's video cameras P2P into the game looks possible, although more of a project. There are bandwidth and resolution issues to deal with.
Baby steps. If I get this all working, maybe I'll play with it.
Reminder about Free for the Fortnight ;-) assets on #Fab :)