Pepper Odyssey is on Steam now! Which means you may Wishlist it! Happy #WishlistWednesday, I can finally join in
Demo will be available a little later

Pepper Odyssey is on Steam now! Which means you may Wishlist it! Happy #WishlistWednesday, I can finally join in
Demo will be available a little later
Bullet collisions have been optimised and the game now keeps track of how many times you have found each upgrade and item.
See the full list of changes on https://store.steampowered.com/news/app/2372450/view/498323476114835857?l=english
Probably the last Big Core System: the INVASION. With every new floor, the Invasion progresses, activating on its way a random set of Calamities. The only way to reduce the invasion is to activate Cursed Keys... but those will summon the Guardian! #Godot #gamedev #turnbased
hey here's a clustering of games in the #TurnBasedThursdayFest!
#turnbased players, can you find your favorites?
participating #gamedev s, can you find yours?
the closer 2 games are here, the more similar their Steam tags, so be sure to explore your favorite "neighborhood" of games
https://datawrapper.dwcdn.net/CIQZn/3/
Our squad tactics heist RPG is now FULLY LAUNCHED on Steam!
DEEP, highly-replayable turn-based tactics
Unique 23rd-century cyberpunk HEISTS
Already "Overwhelmingly Positive" from 800+ EA reviews
Help us spread the word? /
Let's do an overview of the 3 systems added to Isoterick those past few days. They were planned from the start but I was waiting for the loop to be solid and fun in itself before adding them! First up is the Tutorial. Dynamic and itemized, it's pretty self-explanatory. #Godot #gamedev #turnbased
Just released a big update to my game with a whole new area to explore!
See the full list of changes on https://store.steampowered.com/news/app/2372450/view/498322216088241309?l=english
New mobs can now attack! ... though it mostly impossible to catch them haha
I'll add some kind of "leap" to all the 3 types of default player combat styles, which I still have to even work on haha.
Added 3 different combat styles (melee=red, range=green, magic=blue), changed the mob colors accordingly and now selecting them shows the range of each one.
Now I'll have to make the Range and Magic attack and pathfind to that range.
Now it feels more like a game, it has objectives required to exit/complete the level.
I'll add other randomized objectives so it's more challenging and interesting.
Barrage, a turn-based boardgame style economic strategy game where you develop a hydroelectric corporation, released on Steam.
https://store.steampowered.com/app/2879570/Barrage/
Discussion: https://lemmy.world/post/29693716
The new Isoterick build is coming along nicely, decided to celebrate by recording a new completed run!
(there was just ONE bug, can you spot it?)
#gamedev #godot #turnbased #myfirstyoutubeminiature
www.youtube.com/watch?v=AXuP...
Fighting the Bullying Horde wi...
Happy #ScreenshotSaturday ! All intro and ending slideshows are in place for Pepper Odyssey and the game is coming along!
#rpg #indiegame #indiedev #turnbased #adventure #retrogaming #multiple-endings
And here we are! An in-game encyclopedia, dynamically updating and with unlocks tied to the player's profile! #godot #gamedev #turnbased
Playing #XCOM2, I am once again lamenting the absence of a real-time recap at the end of turn-by-turn tactical skirmishes showing how short the actual action was compared to how long it took to plot it. Similar to the Civilization game end recap showing the growing and shrinking of each civilization’s influence over the ages in a rapid fashion
OG plays Wanderer's Sigil: Dice-Fueled Adventure (Demo)!
https://www.youtube.com/watch?v=xRiS4TDdEBQ
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