shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

Administered by:

Server stats:

259
active users

#tiled

0 posts0 participants0 posts today
LeadingLines<a href="https://pixelfed.social/discover/tags/SilentSunday?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#SilentSunday</a><br> <br> <a href="https://pixelfed.social/discover/tags/photography?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#photography</a> <a href="https://pixelfed.social/discover/tags/landscape?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#landscape</a> <a href="https://pixelfed.social/discover/tags/architecture?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#architecture</a> <a href="https://pixelfed.social/discover/tags/building?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#building</a> <a href="https://pixelfed.social/discover/tags/roof?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#roof</a> <a href="https://pixelfed.social/discover/tags/rooftop?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#rooftop</a> <a href="https://pixelfed.social/discover/tags/brick?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#brick</a> <a href="https://pixelfed.social/discover/tags/tiled?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#tiled</a> <a href="https://pixelfed.social/discover/tags/fields?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#fields</a> <a href="https://pixelfed.social/discover/tags/agriculture?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#agriculture</a> <a href="https://pixelfed.social/discover/tags/vineyard?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#vineyard</a> <a href="https://pixelfed.social/discover/tags/mountains?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#mountains</a> <a href="https://pixelfed.social/discover/tags/travel?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#travel</a> <a href="https://pixelfed.social/discover/tags/france?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#france</a> <a href="https://pixelfed.social/discover/tags/provence?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#provence</a> <a href="https://pixelfed.social/discover/tags/europe?src=hash" class="u-url hashtag" rel="nofollow noopener noreferrer" target="_blank">#europe</a>
Raptor :gamedev:<p>Dumb idea: I REALLY don't feel like writing a UI in fltk/gtk/qt just to have proper level editing for my game than my current manual variable editing from the console and then it occured to me, while my game isn't tiled or 2d, <a href="https://mastodon.gamedev.place/tags/tiled" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tiled</span></a> (as in the open source editor) supports 90% of what I need and I can just do a custom exporter and use the property lists/object layers to do the rest. The majority of my game is grid based so I can just implement that part as 3 tile layers</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
Jocelyn Etienne – research<p>I'm wondering: <a href="https://mathstodon.xyz/tags/physics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>physics</span></a> makes a lot of use of <a href="https://mathstodon.xyz/tags/periodic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>periodic</span></a> functions, in particular it is very useful to solve space-dependent equations in representative volumes with <a href="https://mathstodon.xyz/tags/periodicBoundaryConditions" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>periodicBoundaryConditions</span></a>.</p><p>However I've only seen it done with periodicity along orthogonal directions, aligned with a Cartesian frame.</p><p>Do you know of work, e.g. <a href="https://mathstodon.xyz/tags/PDE" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PDE</span></a> resolution, in nonrectangular <a href="https://mathstodon.xyz/tags/periodicDomains" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>periodicDomains</span></a>? E.g., in a <a href="https://mathstodon.xyz/tags/tiled" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tiled</span></a> hexagon? (but with a sufficiently generic setting, not exploiting regular hexagon symmetries) Even better if the periodicity parameters themselves are among the unknowns.</p><p>(Maybe I'm completely missing something obvious there, I'm in my first steps towards defining what I want - any random thought on the topic highly welcome!)</p><p><a href="https://mathstodon.xyz/tags/tiling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tiling</span></a> people?</p>
Asakiyume<p>"It's how people in these parts induce a trance," the guide said. "Each village has a hall <a href="https://wandering.shop/tags/tiled" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tiled</span></a> in a tessellating pattern. You enter, walk the pattern, and--well, do you want to try?"</p><p>Helen was eager. The pattern was twisting, interlocking stairs. Helen started on brown tiles, then realized she was on white, and then--</p><p>it was like the ground melted away--she was floating. </p><p> She swam languidly to the exit.</p><p>"What did you think?" </p><p>But Helen was too dazed to reply.</p><p><a href="https://wandering.shop/tags/wss366" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wss366</span></a> <a href="https://wandering.shop/tags/microfiction" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>microfiction</span></a></p>
child of baphomet<p>In the <a href="https://mastodon.gamedev.place/tags/tiled" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tiled</span></a> discord it was suggested I contribute to the codebase by writing an additional export format. </p><p>The aspie who blabs nonstop said would "definitely save time, and your hard drive too by using one write instead of two"</p><p>I already have a tool that handles conversion. I've had it for years. </p><p>This is what open source really looks like: you are berated until they realize they really do have a bug, then they tell you to fix it after calling you incompetent. <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
november<p>Just messing around with <a href="https://veganism.social/tags/Tiled" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Tiled</span></a> and GIMP until I get a tileset that looks okay</p><p><a href="https://veganism.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://veganism.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a></p>
Reden<p>I managed to extract and display data of a tile map made with <a href="https://mas.to/tags/tiled" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tiled</span></a> inside <a href="https://mas.to/tags/love2d" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>love2d</span></a> :ablobblewobble: <br>It's maybe not a big thing, but i love when something that i do work</p>
Peter Ruibal<p>It's still a work in progress, but here's a quick video of Alex exploring the rest of her hometown of Seren from our <a href="https://mastodon.gamedev.place/tags/jrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>jrpg</span></a> <a href="https://mastodon.gamedev.place/tags/Quartet" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Quartet</span></a></p><p>Maps are all made in <a href="https://mastodon.gamedev.place/tags/tiled" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tiled</span></a>, using a variety of custom objects for warps and chests and NPCs.</p>