I made a retro-inspired arcade space shooter game using the Phaser game framework.
I worked on the art, programming and audio.
Feel free to try it out!: https://colinkiama.itch.io/last-one-flying
I made a retro-inspired arcade space shooter game using the Phaser game framework.
I worked on the art, programming and audio.
Feel free to try it out!: https://colinkiama.itch.io/last-one-flying
@amoroso I hope you finished all my Making Sense of Lambda Calculus posts, because here's another one: https://aartaka.me/lambda-4.html
This time, it's me trying to hack around (mathematical) normal-order model with applicative (programming) hacks. Because, somewhat predictably, most Lambda Calculus "programs" out there can't run on programming systems like Lisp.
I always try and spend a bit of time on comics in the evenings, when time permits :>...
Progress is slow, but constant.
Brand New on #labr #loveabrotherradio
replay:
1. #midweekworkdaychillmix 209 with @brothersoul
2. #theworkshop 85 with Ken Walker
3. #thebookofmark 05 with DJ Mark Stable
4. #noiseblock 01 with @enoent & @eziman
tangarine assembly progress: all the printed parts ready to go, two fully working boards, one mostly working that needs one switch replaced, and two more that don't work at all but i have a good idea of what to look at tomorrow
the main thing i have learned from this experience is "just have the factory put the damn FFC connectors on, it's a pain in the ass to do by hand and they don't even charge for it"
Brand New on #labr #loveabrotherradio
replay:
1. #picknmix 58 with @DJUpNorth & @brothersoul
2. #weekendworkout 209 with @brothersoul
3. #theworkshop 84 with Ken Walker
4. #theplaylist 45 - flat with @DJDarren
5. #thebookofmark 05 with DJ Mark Stable
My go is still not that good, but I think I have something here for simple p2p git replication with git forge interop! There's a bit more spec work to do around partition tolerance and multiple devices, but I'm just happy that I have energy for projects again.
https://codeberg.org/xjix/git-torrent/src/branch/main/docs/gittorrent.md
Only ten days until I begin the timber framing class at my local woodworking school. I'm excited to become a Construction Menace. I might share some photos and such here if folks are interested; it seems like the kind of thing the off-grid folks in town might be into #theWorkshop
Tonight on #labr #loveabrotherradio
//Monday GMT
20.00 - 21.00
*New* #theworkshop with Ken Walker - house, disco, remixes
21.00 - 23.00
#midweekworkdaychillmix with Brother Soul is back. Celebrating #blackhistory #blackhistorymonth with an all #blackrock show. His 4th in the series.
23.00 - 00.00
#thebookofmark with Mark Stable - house, deep house, remixes
Join us
Radio: https://labr.online
Stream: https://labr.stream.online
#theWorkshop birefringent LCD update! Photosensitivity warning.
The project's been visually updated to resemble a pocket organizer or something, with the long-promised UI mere hours from arriving: https://rezmason.github.io/birefringence-lcd For now, spacebar to cycle between demos, return key to set a random screen size.
That's right, this little toy is now smart enough to work with an arbitrary number of pixel rows and columns! That'll make it easier to produce more interesting effects.
A lot of blog engineering today, mostly doing smart #ed hacks and dealing with the consequences.
But! I came up with a way to include arbitrary files with #ed, so it's almost as powerful as #C #Preprocessor for my purposes! (Taking file name from buffer, modifying it into a reading command and then running another ed instance over this same file with this command. And using E command to read it back from modified file.)
Next: moving all the stuff I churned out to my HTML-ish format (that I should write about someday) and then to Server Side Includes (https://en.m.wikipedia.org/wiki/Server_Side_Includes) for the sake of portability?
It seems I’ve actually started to work on a physical card/board game with light #TTRPG elements.
I’m not sure of the vibe yet, but it should feel epic yet lighthearted, and emulate some hero’s journey with an emphasis on cooperation and exploration.
Playable solo, maybe up to two or three players, with short sessions and high modularity. Probably in some slighty weird setting with solarpunk elements.
Catch Ken Walkers End of year classics before its to late.
LABR Presents Ken Walker - The Work Shop 83 - Year End Classic https://www.podomatic.com/podcasts/dayconmusic/episodes/2025-01-22T10_44_27-08_00
periodic reminder to put test pads on your boards so you don't have to do shit like this
Brand New on #labr #loveabrotherradio
replay:
1. @Shar & @brothersoul - #picknmix 04
2. @DJDarren - #theplaylist 37 - Hospital
3. @DivineEllison - #thegreasyspoon 147
4. Ken Walker - #theworkshop 83 - Year End Classic
#labr #loveabrotherradio #radio #fediradio #communityradio #owncast #fediwave #dj #mixes #housemusic #nowplaying #np #podcast
@DJUpNorth @enoent
belated winterween gift for my partner: shelves for displaying an absurd number of cat pictures
that's not a euphemism, she fosters cats and does a pencil drawing of every one, this is going to be enough to hold 80 frames of cat pictures
Tonight on #labr #loveabrotherradio
//Wednesday GMT
19.00 - 20.00
#theworkshop with Ken Walker AU - #disco #remixes #house
21.00 - 23.00
#midweekworkdaychillmix LIVE with @brothersoul ENG - #openform
23.00 - 00.30
sitting in for @djkwest
#banginginbrighton with DJ Liam Wabbit - #dnb #ukg
Join us here:
Radio: https://labr.online and
Stream: https://stream.labr.online/
Brand New on #labr #loveabrotherradio
replay:
1. @DJDarren - #theplaylist 36 & 37
2. Emmet Ó C - #brackbeats
76
3. @DivineEllison - #thegreasyspoon 146
4. Ken Walker - #theworkshop 82
5. DJ Dubsativa - #fromspainwithlove 80
6. @DJUpNorth & @brothersoul - #picknmix 56
7. @brothersoul - #sundaynightsoul 74
#theWorkshop (update: https://rezmason.github.io/birefringence-lcd WIP)
Today I used ShotCut, FFMPEG, ImageMagick, JavaScript, and an image editor to extract four-color 95x32 pixel frames from Posy's LCD screen followup video, starring the Casio CSF-4650A (go watch, I highly recommend it):
https://www.youtube.com/watch?v=quB60FmzHKQ
These animations are endearing, but aren't very colorful themselves. Instead, the display they were designed for works by continually shifting the color of each pixel, a gradual process that's mesmerizing to watch and enriches the displayed images.
Casio called it a "Color Coded Super Twisted Nematic Lyquid [sic] Crystal Display":
https://patents.google.com/patent/US5745200A
Based on Posy's videos and the patent, I plan on using the frames I captured as input to a WebGL program that simulates the pixels' gradual hue shifts and natural variations. Watch this space: https://rezmason.github.io/birefringence-lcd