Steven Dollins<p><span class="h-card" translate="no"><a href="https://aus.social/@bnut" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>bnut</span></a></span> BAH! The sticky edges were due entirely to a bug in my projection code. The box size is just slightly less than 1 so that it fits in my collision detection grid and when projecting z, I failed also to project x and y. Now they no longer stick which leaves the cube edges somewhat less visible.</p><p>Here's a changing projection shape.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/simulation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>simulation</span></a> <a href="https://genart.social/tags/swarming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swarming</span></a> <a href="https://genart.social/tags/ALife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ALife</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>shaders</span></a></p>