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#quake2

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Experience the weirdness of AI Quake II. It's like playing a dream of a game. I love all the weird, surreal artifacts. Enemies phase in and out of existence. You move your mouse and suddenly appear in a different part of the map. And the controls are terrible. But! I also marvel at how coherent the spaces are. A while back, I read about Google recreating Doom as a playable internal demo, that they never released. I gotta give props to Microsoft for making this demo available. It's fascinating stuff.

copilot.microsoft.com/wham?fea

I'm still trying to wrap my head around the fact that Quake II (until the remaster) ran at a 10hz internal tick rate. Playing at a smooth 60 FPS means that 5 of every 6 frames displayed are interpolated, and that there could be up to 100 ms of lag (avg of 50 ms) added to any other types of lag introduced by input or video output. Classic DOOM and DOOM II ran at a 35hz tick rate.
It makes sense that for playing online in the early internet days a slow tick rate plays better, but wow. #Quake2

#introduction

southern californian · perpetually early 20s · he/him

open-source contributor · member of #qmk · former web developer

fan of ice hockey (#anaheimducks) + automobile racing (#f1 #indycar #wec)

loves electronic music, especially #trance + #dnb #drumandbass

an automobile enthusiast who hates car-centric infrastructure #urbanplanning

video gamer · fixated on #stardewvalley · former #quake2, #quakelive + #granturismo player

aspiring polyglot, currently studying #francais