Ryan Nurse<p>Finally started work on the final boss of Prism Warriors. I do the bosses first because their patterns are naturally more intricate, so working on them lets me expand and fine-tune the pattern generation systems, giving me more options to work with when creating regular enemies.</p><p><a href="https://mastodon.gamedev.place/tags/prismWarriors" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>prismWarriors</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/tic80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tic80</span></a> <a href="https://mastodon.gamedev.place/tags/retro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retro</span></a> <a href="https://mastodon.gamedev.place/tags/bullethell" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bullethell</span></a></p>