Drake Blue<p>Tethered objects persist between asteroids now and there's some basic into and out of effects.</p><p>Nothing like repeated testing to streamline retrieving this particular orb 😀</p><p>What you don't see is the bug where the orb would sometimes disappear when going through a particular teleport then re-appear again because it got itself into a "there, but not there" state. Changing asteroid halfway through updating the game objects turns out to not be a good idea.</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/spacegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>spacegame</span></a> <a href="https://mastodon.gamedev.place/tags/oust" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>oust</span></a></p>