Hugh Phœnix-Hulme<p><a class="hashtag" href="https://bsky.app/search?q=%23gamedev" rel="nofollow noopener" target="_blank">#gamedev</a> <a class="hashtag" href="https://bsky.app/search?q=%23indiedev" rel="nofollow noopener" target="_blank">#indiedev</a> <a class="hashtag" href="https://bsky.app/search?q=%23dotnet" rel="nofollow noopener" target="_blank">#dotnet</a> <a class="hashtag" href="https://bsky.app/search?q=%23nuget" rel="nofollow noopener" target="_blank">#nuget</a> <a class="hashtag" href="https://bsky.app/search?q=%23csharp" rel="nofollow noopener" target="_blank">#csharp</a> <a class="hashtag" href="https://bsky.app/search?q=%23fsharp" rel="nofollow noopener" target="_blank">#fsharp</a> <a class="hashtag" href="https://bsky.app/search?q=%23visualbasic" rel="nofollow noopener" target="_blank">#visualbasic</a> <a class="hashtag" href="https://bsky.app/search?q=%23box2d" rel="nofollow noopener" target="_blank">#box2d</a> <a class="hashtag" href="https://bsky.app/search?q=%23gamephysics" rel="nofollow noopener" target="_blank">#gamephysics</a> HughPH.Box2D package now has Box2D multithreading by default, and World events for BodyMove, Contacts & Sensors and with (optional) parallel event execution in the latest prerelease version :)<br><br><a href="https://www.nuget.org/packages/HughPH.Box2D/2025.5.11.226" rel="nofollow noopener" target="_blank">HughPH.Box2D 2025.5.11.226</a></p>