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#ndsdev

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Breathing Retro<p>DracoDS -- Tandy Color Computer (CoCo 2) and Dragon 32/64 emulator for <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23NintendoDS" target="_blank">#NintendoDS</a> <a href="https://gbatemp.net/threads/draco-ds-a-dragon-tandy-coco-emulator.672592/post-10688800" rel="nofollow noopener" target="_blank">gbatemp.net/threads/drac...</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23retrodev" target="_blank">#retrodev</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23retrogaming" target="_blank">#retrogaming</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23homebrew" target="_blank">#homebrew</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23ndsdev" target="_blank">#ndsdev</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23emudev" target="_blank">#emudev</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23emulation" target="_blank">#emulation</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23retrocomputing" target="_blank">#retrocomputing</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23tandy" target="_blank">#tandy</a></p>
gbadev<p>ndsdoc (<a href="https://ndsdoc.gbadev.net/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ndsdoc.gbadev.net/</span><span class="invisible"></span></a>) is a work-in-progress community maintained documentation project detailing the hardware specifications of Nintendo DS and DSi. The project has only recently been launched and is currently looking for contributors! Learn how you can help with adding to and improving the current documentation at <a href="https://github.com/gbadev-org/ndsdoc" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/gbadev-org/ndsdoc</span><span class="invisible"></span></a> <br>Any help and/or feedback is highly appreciated!</p><p><a href="https://fedi.gbdev.io/tags/NintendoDS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NintendoDS</span></a> <a href="https://fedi.gbdev.io/tags/NDSDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NDSDev</span></a></p>
PypeBros<p>Ohoh ? @flipacholas@twitter updated <a href="https://www.copetti.org/writings/consoles/nintendo-ds/#observations" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">copetti.org/writings/consoles/</span><span class="invisible">nintendo-ds/#observations</span></a> after discovering a <a href="https://mastodon.social/tags/ndsdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ndsdev</span></a> linker running a MIPS core over 5 times faster than the DS's main CPU for emulation purpose.</p><p><a href="https://mastodon.social/tags/booxread" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>booxread</span></a></p>
gecko<p>starting small, I ended up contributing a few fixes to nitroustracker which made it into the latest release :)<br><a href="https://github.com/asiekierka/nitrotracker/releases/tag/0.4.9" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/asiekierka/nitrotra</span><span class="invisible">cker/releases/tag/0.4.9</span></a><br><a href="https://raru.re/tags/ndsdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ndsdev</span></a></p>
gbadev<p>Kasumi @ GBADev Discord server presented some work-in-progress footage of their homebrew animation program for Nintendo DS (with an enhanced PC port in the works):</p><p>"[..]Bitmap based, painting with opacity blending, line tool, fill tool, selection tools (copy/paste, paint masking), multistep undo/redo, compression (to allow more frames than like 24), many zoom levels, arbitrary canvas size (RAM dependent/certain sizes don't scale properly for playback, but it doesn't affect editing)"</p><p><a href="https://fedi.gbdev.io/tags/NDSDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NDSDev</span></a> <a href="https://fedi.gbdev.io/tags/DSDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DSDev</span></a></p>
PypeBros<p><span class="h-card" translate="no"><a href="https://vmst.io/@SuperSelena64" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>SuperSelena64</span></a></span> nice! ^_^ Do you also play some homebrew <a href="https://mastodon.social/tags/ndsdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ndsdev</span></a> on these ?</p>
PypeBros<p>And this is <a href="https://mastodon.social/tags/BilouSchoolRush" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BilouSchoolRush</span></a>, my latest <a href="https://mastodon.social/tags/homebrewDS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>homebrewDS</span></a> to date. Get it at <a href="https://sourceforge.net/projects/dsgametools/files/demo%20games/SchoolRush-jln.zip/download" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">sourceforge.net/projects/dsgam</span><span class="invisible">etools/files/demo%20games/SchoolRush-jln.zip/download</span></a>, how-to-play instructions at <a href="https://sylvainhb.blogspot.com/2018/11/school-rush-post-your-score.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">sylvainhb.blogspot.com/2018/11</span><span class="invisible">/school-rush-post-your-score.html</span></a>.</p><p>More <a href="https://mastodon.social/tags/ndsdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ndsdev</span></a> to come ...</p>