Vehicle Physics<p>Summer brings a slower pace, but we’re still pushing forward with these ongoing developments:</p><p>🔹 Removing dependencies on Unity’s Legacy Input Manager.</p><p>🔹 Refining tire compliance (tire flex — stiffness and damping) in the friction model.</p><p>🔹 Exploring new ways to implement kinematic suspension from real-world data.</p><p>As always, feel free to reach out for a good tech discussion!</p><p><a href="https://mastodon.gamedev.place/tags/VPPDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VPPDev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/MadeWithUnity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MadeWithUnity</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/ScreenShotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenShotSaturday</span></a> <a href="https://mastodon.gamedev.place/tags/Physics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Physics</span></a> <a href="https://mastodon.gamedev.place/tags/GamePhysics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GamePhysics</span></a> <a href="https://mastodon.gamedev.place/tags/TireSimulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TireSimulation</span></a></p>