screwlisp<p><a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/knowledgeRepresentation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>knowledgeRepresentation</span></a> <a href="https://gamerplus.org/tags/lisp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lisp</span></a> <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://gamerplus.org/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://gamerplus.org/tags/retrospective" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrospective</span></a> </p><p>sharpsign</p><p>my kitten is alive (ask the cat - Heinlein)</p><p><a href="https://screwlisp.small-web.org/lispgames/games-as-knowledge/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/games-as-knowledge/</span></a></p><p>this one has the least gremlins. Since my game was an hour of a dandelion-random-walk-through-a-field the retrospective is also literally the code I evaluated. I'm going to continue /here/ with a sort of separate retrospective retrospective retrospective.</p><p>What I /exposed/ in my agent relevant to the game experience were:<br> 1/?</p>