shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

Administered by:

Server stats:

297
active users

#fantasyconsole

0 posts0 participants0 posts today
Breathing Retro<p>You definitely want to learn more about <a class="hashtag" href="https://bsky.app/search?q=%23uxn" rel="nofollow noopener noreferrer" target="_blank">#uxn</a>: <a href="https://100r.co/site/uxn.html" rel="nofollow noopener noreferrer" target="_blank">100r.co/site/uxn.html</a> It is a really great minimalistic retro-inspired <a class="hashtag" href="https://bsky.app/search?q=%23virtualmachine" rel="nofollow noopener noreferrer" target="_blank">#virtualmachine</a> based ecosystem... And there are even ports for vintage platforms! <a class="hashtag" href="https://bsky.app/search?q=%23retrogaming" rel="nofollow noopener noreferrer" target="_blank">#retrogaming</a> <a class="hashtag" href="https://bsky.app/search?q=%23fantasyconsole" rel="nofollow noopener noreferrer" target="_blank">#fantasyconsole</a> <a class="hashtag" href="https://bsky.app/search?q=%23retrodev" rel="nofollow noopener noreferrer" target="_blank">#retrodev</a> <a class="hashtag" href="https://bsky.app/search?q=%23retrogamedev" rel="nofollow noopener noreferrer" target="_blank">#retrogamedev</a> <a class="hashtag" href="https://bsky.app/search?q=%23retrogaming" rel="nofollow noopener noreferrer" target="_blank">#retrogaming</a> <a class="hashtag" href="https://bsky.app/search?q=%23gamedev" rel="nofollow noopener noreferrer" target="_blank">#gamedev</a> <a class="hashtag" href="https://bsky.app/search?q=%23retrocomputing" rel="nofollow noopener noreferrer" target="_blank">#retrocomputing</a><br><br>RE: <a href="https://bsky.app/profile/did:plc:t5z232ywdibpkdwqesudvxxj/post/3lht45vbftc24" rel="nofollow noopener noreferrer" target="_blank">https://bsky.app/profile/did:plc:t5z232ywdibpkdwqesudvxxj/post/3lht45vbftc24</a><br><br><a href="https://100r.co/site/uxn.html" rel="nofollow noopener noreferrer" target="_blank">100R — uxn</a></p>
Raccoon Formality<p>Coming Soon™️ </p><p><a href="https://tech.lgbt/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://tech.lgbt/tags/tic80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tic80</span></a> <a href="https://tech.lgbt/tags/fantasyConsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fantasyConsole</span></a> <a href="https://tech.lgbt/tags/furry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>furry</span></a></p>
András Németh<p>So, does anyone here want to share their experiences with <a href="https://alpha.polymaths.social/tags/fantasyconsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fantasyconsole</span></a> -s? (If they responded to the above survey, or even if not:)</p>
András Németh<p><a href="https://alpha.polymaths.social/tags/fantasyconsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyConsole</span></a><br><br>Those who played -- which one(s)? -- and those who dev'd: care to share the link?:)<br><br>For those who aren't familiar: These are like emulators for hardware that never existed. It's a constrained environment for creating games, and these limitations are supposed to spark creativity (and they do). Many also just like them for the retro aesthetic of the limited colors and sound chips.</p>
The Sailor Dev<p>Some game play of a game I created using LowresNX. A fantasy console based on BASIC as a language.</p><p><a href="https://www.youtube.com/watch?v=D3ItN9q1mHA" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=D3ItN9q1mH</span><span class="invisible">A</span></a></p><p><a href="https://mastodon.social/tags/fantasyconsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fantasyconsole</span></a> <a href="https://mastodon.social/tags/basic" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>basic</span></a> <a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.social/tags/pixelartgame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelartgame</span></a> <a href="https://mastodon.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.social/tags/lowresnx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lowresnx</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a></p>
The Sailor Dev<p>Now that I'm almost done with my first finished <a href="https://mastodon.social/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> game, I need to challenge myself to finish past projects as well. I didn't finish ASTRO because I ran out of sprite space and the code was becoming hard to understand. But I have a fresh new confidence now after being able to finish Gemstone Dredging!</p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/fantasyconsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fantasyconsole</span></a> <a href="https://mastodon.social/tags/thoughts" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>thoughts</span></a> <a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.social/tags/screenshot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>screenshot</span></a> <a href="https://mastodon.social/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a></p>
Eniko Fox<p>people are already making custom games using kitsune tails' scripting engine, and the fanciest one thus far is this version of flappy bird called foxy bird <a href="https://www.youtube.com/watch?v=BNm8Sax9PPA" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=BNm8Sax9PP</span><span class="invisible">A</span></a></p><p>it's just... amazing</p><p><a href="https://peoplemaking.games/tags/KitsuneTails" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>KitsuneTails</span></a> <a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/FantasyConsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyConsole</span></a></p>
Eniko Fox<p>surprise! i put a fantasy console in kitsune tails! not only can you use the free and open source tiled map editor to create custom levels, but you can create your own games in lua using the same simple framework we used ourselves for all the minigames in the game. this gif is me making a sample game i call "ghostzilla" from scratch</p><p>oh right, and we've prepared an arcade and over half a dozen minigames for you in the game. one's even 3D! check out the full trailer here: <a href="https://www.youtube.com/watch?v=0EQkhejCoRs" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=0EQkhejCoR</span><span class="invisible">s</span></a></p><p>wishlist &amp; more info at <a href="https://kitsunegames.com/kitsunetails" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">kitsunegames.com/kitsunetails</span><span class="invisible"></span></a></p><p><a href="https://peoplemaking.games/tags/KitsuneTails" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>KitsuneTails</span></a> <a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://peoplemaking.games/tags/FantasyConsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyConsole</span></a> <a href="https://peoplemaking.games/tags/QueerGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>QueerGames</span></a></p>
369px<p>Coding your GUI in Picotron is fun and easy.<br>I just made a little tutorial explaining my process and what I do. If you feel lost understanding gui.lua this is the video for you!</p><p><a href="https://youtu.be/N3QsfHMJftU" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/N3QsfHMJftU</span><span class="invisible"></span></a> <br><a href="https://mastodon.social/tags/picotron" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>picotron</span></a> <a href="https://mastodon.social/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> <a href="https://mastodon.social/tags/fantasyconsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fantasyconsole</span></a> <a href="https://mastodon.social/tags/gui" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gui</span></a></p>
The Sailor Dev<p>We have gems popping!<br><a href="https://mastodon.social/tags/pico8" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pico8</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.social/tags/fantasyconsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fantasyconsole</span></a></p>
Eniko Fox<p>grabbed a background from opengameart.org (<a href="https://opengameart.org/content/backgrounds-3" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">opengameart.org/content/backgr</span><span class="invisible">ounds-3</span></a>) processed it and slotted it into the battle scene i've been working on and</p><p>yeah, i'd say that works pretty well?</p><p><a href="https://peoplemaking.games/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://peoplemaking.games/tags/Mega68k" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mega68k</span></a> <a href="https://peoplemaking.games/tags/FantasyConsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyConsole</span></a></p>
GlaireDaggers<p>Got my OpenGLide test app running on target hardware!<br>Turns out I was able to revert several texture-related things because the VC4 driver supports way more GL extensions than I thought it did... 😅</p><p><a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/fantasyconsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fantasyconsole</span></a> <a href="https://peoplemaking.games/tags/raspberrypi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>raspberrypi</span></a> <a href="https://peoplemaking.games/tags/3dfx" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3dfx</span></a></p>
Karsten Schmidt<p>Fantasy console update: Just added &amp; polished some more of these examples from last year and you can play with them here:</p><p><a href="https://demo.thi.ng/umbrella/fantasy-console/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">demo.thi.ng/umbrella/fantasy-c</span><span class="invisible">onsole/</span></a></p><p>Instructions:</p><p>- Press `1` - `6` to select/launch/reset any of the examples<br>- Press `Space` to download screenshot<br>- Apart from the raster bars and lissajous curve all other demos can be interacted with via mouse<br>- Open the browser console to see the (already transpiled) source code of all examples</p><p>Example #1: Scribble &amp; color cycling<br>Hold down left mouse button to cycle the colors (the current palette is also always shown in bottom-left corner). Nice, powerful oldskool effect, which is actually easier to do with these indexed, non-RGB pixel buffers[1]</p><p>Example #2: Lissajous bobs<br>The spheres are actually 2x2 tiles of 8x8 pixel sprites with one color slot chosen as transparency. Drawing 100 spheres here, but could be a lot more...</p><p>Example #3: Raster bars<br>This oldskool effect is achieved via HSYNC interrupts only, i.e. no lines are being drawn — for every single pixel row we simply change the color value of the first palette entry. The text is also only being drawn once, at startup...</p><p>Example #4: Particle system<br>Simple particle system (2k particles) with the emitter position linked to the mouse. 6% probability for larger particles.</p><p>Example #5: Random pattern<br>Classic oldskool generative art, here by defining 4 custom bitmap font characters and then drawing a single randomly chosen char per frame</p><p>Example #6: Bitmap font editor<br>Select a character on the RHS to edit in the left box. Left click to set a pixel, right click to clear it. Press `Delete` to clear the char entirely. The system supports proportional width fonts and the little red triangle can be moved horizontally to adjust the width of each char... Clicking on the `Save` button will download a JSON file of the font's binary data (9 bytes per char: width + 8 data bytes)</p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/Workshop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Workshop</span></a> <a href="https://mastodon.thi.ng/tags/VM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VM</span></a> <a href="https://mastodon.thi.ng/tags/FantasyConsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyConsole</span></a> <a href="https://mastodon.thi.ng/tags/TIC80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TIC80</span></a> <a href="https://mastodon.thi.ng/tags/LowLevel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LowLevel</span></a> <a href="https://mastodon.thi.ng/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mastodon.thi.ng/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://mastodon.thi.ng/tags/Augsburg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Augsburg</span></a> <a href="https://mastodon.thi.ng/tags/TypeScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TypeScript</span></a></p>
Karsten Schmidt<p>In preparation for teaching a 3-day "Computing within limits" workshop @ University of Applied Sciences in Augsburg, almost exactly a year ago (next week) I created a little fantasy console (heavily inspirered by TIC80) to introduce students to:</p><p>- the idea of virtual machines / computing environments<br>- the freedom to design &amp; control any aspect of that environment (and how this relates to the overall idea of personal computing these days)<br>- designing &amp; building a small (virtual) env from the bottom up (incl. defining opcodes, memory limits, maps/regions, device control registers, interrupts (hsync/vsync), device I/O, comms &amp; multi-tasking possibilities, various retro-computing inspired graphics techniques)<br>- defining a small low-level API/language for creative coding<br>- learning about binary/hex and how that knowledge translates visually</p><p>The short video gives an overview of five small examples &amp; tools (incl. a bitmap font editor) I had prepared for the workshop — the entire system was built within a couple of days with <a href="http://thi.ng/umbrella" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">http://</span><span class="">thi.ng/umbrella</span><span class="invisible"></span></a> and incl. examples is only 12KB (gzipped). In the workshop we later ended up mostly using the TIC80 instead, since we covered quite a few other wider perma- &amp; retro-computing related topics too... The 3 days were barely enough to provide an overview and have some exploration time...</p><p>If anyone is interested in a similar workshop, please do let me know, I'm keen to repeat it/extend it...</p><p>(Ps. I will post a link to the interactive version later too)</p><p>[1] <a href="https://mastodon.thi.ng/@toxi/110298576315429647" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.thi.ng/@toxi/11029857</span><span class="invisible">6315429647</span></a></p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/Workshop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Workshop</span></a> <a href="https://mastodon.thi.ng/tags/VM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VM</span></a> <a href="https://mastodon.thi.ng/tags/FantasyConsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyConsole</span></a> <a href="https://mastodon.thi.ng/tags/TIC80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TIC80</span></a> <a href="https://mastodon.thi.ng/tags/LowLevel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LowLevel</span></a> <a href="https://mastodon.thi.ng/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreativeCoding</span></a> <a href="https://mastodon.thi.ng/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://mastodon.thi.ng/tags/Augsburg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Augsburg</span></a></p><p>cc <span class="h-card" translate="no"><a href="https://mastodon.social/@danielrothaug" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>danielrothaug</span></a></span> :)</p>
GlaireDaggers<p>Decided for shits n' grins to port PureDOOM to my Dreambox fantasy console.</p><p>It was not hard at all, it turns out. Audio was probably the trickiest part, since Dreambox is really not super designed for streaming realtime audio (but it is technically doable)</p><p><a href="https://peoplemaking.games/tags/doom" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>doom</span></a> <a href="https://peoplemaking.games/tags/fantasyconsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fantasyconsole</span></a> <a href="https://peoplemaking.games/tags/dreambox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dreambox</span></a> </p><p><a href="https://www.youtube.com/watch?v=MOmyB799GTY" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=MOmyB799GT</span><span class="invisible">Y</span></a></p>
Eniko Fox<p>made the walls a wee bit higher (still not as high as they probably should be but eh)</p><p>how's this feel scale wise? do the walls feel tall enough? does the viewport feel too "zoomed in"?</p><p><a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://peoplemaking.games/tags/Mega68k" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mega68k</span></a> <a href="https://peoplemaking.games/tags/FantasyConsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyConsole</span></a></p>
Eniko Fox<p>hrm. 3:2 isometric isn't terrible? 🤔 it's a little lopsided but that might not be so bad, kinda breaks up those super straight angles you get on 2:1 dimetric iso</p><p><a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://peoplemaking.games/tags/Mega68k" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mega68k</span></a> <a href="https://peoplemaking.games/tags/FantasyConsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyConsole</span></a></p>
Reden<p>I release a new game !!! :ablobblewobble: <br><a href="https://enderto.itch.io/sokoban" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">enderto.itch.io/sokoban</span><span class="invisible"></span></a><br><a href="https://mas.to/tags/tic80" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tic80</span></a> <a href="https://mas.to/tags/fantasyconsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fantasyconsole</span></a> <a href="https://mas.to/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://mas.to/tags/pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>pixelart</span></a> <a href="https://mas.to/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mas.to/tags/itchio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>itchio</span></a></p>
Eniko Fox<p>I should probably explain what the <a href="https://peoplemaking.games/tags/Mega68k" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Mega68k</span></a> is. The short version is that it's what I call a bare metal fantasy console. What that means is that instead of running on a scripting language, the Mega68k runs on an actual emulated Motorola 68000 CPU, which was used in stuff like the Mega Drive and Amiga. It's basically a new 16-bit console</p><p>You can code for it using any language that makes ELF binaries that target the 68k CPU, though the intended method is using C using GCC</p><p>The system itself has a 240x135 pixel resolution, 4 megs of ROM, 256k of RAM, and a video processing unit with 2 tile layers and a framebuffer you can write to directly from the CPU. It also has an audio chip that has OPL3/Adlib music and 64k of RAM for sound effects. It only has a 64 color global palette but supports full per-color and layer alpha blending</p><p>Finally here's a video I made much earlier when I got OPL3 music support fully working</p><p><a href="https://peoplemaking.games/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://peoplemaking.games/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://peoplemaking.games/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://peoplemaking.games/tags/FantasyConsole" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FantasyConsole</span></a></p>