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#environmentart

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Dev Log 1.7
Here is the result of two days of modeling after Amir's hangar concept art.
Quite happy with it, and it's rather low-poly for now. The game's art style now feels 80% defined. The art style is defined by our shoestring budget. Top-down concept art, then using this as projection textures and flattening it into trim sheets. Can't afford to waste any work. patreon.com/Shipyard