Chris Praß<p>My snake now has a body that follows the head around. Was not too complicated to get that working. I’m using the transform component of Donburi ECS now, which makes it even easier. My asset loading system could need some more work though.<br>As always, the current state of the game is playable at <a href="https://exploration.prass.tech" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">exploration.prass.tech</span><span class="invisible"></span></a><br><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/ebitengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ebitengine</span></a> <a href="https://mastodon.social/tags/golang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>golang</span></a></p>