Caroline Middlebrook<p>Once again, I have spent several hours today <a href="https://mastodon.gamedev.place/tags/debugging" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>debugging</span></a> a problem in my game that was caused by me trying to get clever! I thought I'd try out the <a href="https://mastodon.gamedev.place/tags/unity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>unity</span></a> event system without bothering to even watch a tutorial first. Lesson learned lol <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/devlife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlife</span></a> <a href="https://mastodon.gamedev.place/tags/codefails" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>codefails</span></a></p>