Formula<p>What's refreshing to see in Xenoblade X DE is that it uses static reflections on (large) water surfaces instead of screen-space-reflections which sadly seems to be standard for modern games.</p><p>While yes screen-space-reflections are dynamic, I think that the resulting artifacts look so terrible that I'd even prefer no reflections at all.</p><p><a href="https://mstdn.social/tags/XenobladeX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XenobladeX</span></a> <a href="https://mstdn.social/tags/XenobladeChroniclesX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>XenobladeChroniclesX</span></a> <a href="https://mstdn.social/tags/VideoGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VideoGames</span></a></p>