shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

Administered by:

Server stats:

255
active users

#wireframe

0 posts0 participants0 posts today
molegato<p>Here's another wireframe for you! Johnnytenta's avatar! 🐸🐙<br><a href="https://mastodon.gamedev.place/tags/lowpoly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lowpoly</span></a> <a href="https://mastodon.gamedev.place/tags/wireframe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wireframe</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a></p>
molegato<p>Another Wednesday, another lowpoly wireframe! This one is SirPizzly's beary own 3d vtuber avatar! 🐻<br><a href="https://mastodon.gamedev.place/tags/lowpoly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lowpoly</span></a> <a href="https://mastodon.gamedev.place/tags/wireframe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wireframe</span></a> <a href="https://mastodon.gamedev.place/tags/3dart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dart</span></a> <a href="https://mastodon.gamedev.place/tags/furry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>furry</span></a></p>
molegato<p>Alice gator wireframe 🐊💜<br><a href="https://mastodon.gamedev.place/tags/lowpoly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lowpoly</span></a> <a href="https://mastodon.gamedev.place/tags/wireframe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wireframe</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a></p>
Mark B Tomlinson<p>Random Wireframe Doodle:<br>I thought it may be interesting to help understand the methodology used by sharing the wireframe of the model.<br><a href="https://fosstodon.org/tags/mbt3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mbt3d</span></a> <a href="https://fosstodon.org/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://fosstodon.org/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://fosstodon.org/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://fosstodon.org/tags/modelling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>modelling</span></a> <a href="https://fosstodon.org/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://fosstodon.org/tags/hardsurface" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hardsurface</span></a> <a href="https://fosstodon.org/tags/mastoart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoart</span></a> <a href="https://fosstodon.org/tags/moi3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>moi3d</span></a> <a href="https://fosstodon.org/tags/wireframe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wireframe</span></a></p>
Norobiik @Norobiik@noc.social<p>Happy 40th Anniversary Elite!🚀<br>---</p><p><a href="https://noc.social/tags/Elite" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Elite</span></a> was the first of a long and proud line of <a href="https://noc.social/tags/SpaceSimulators" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SpaceSimulators</span></a>. <a href="https://noc.social/tags/IanBell" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IanBell</span></a> and <a href="https://noc.social/tags/DavidBraben" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DavidBraben</span></a>’s creation was the main source of inspiration for games such as <a href="https://noc.social/tags/Echelon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Echelon</span></a>, <a href="https://noc.social/tags/SpaceRogue" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SpaceRogue</span></a>, <a href="https://noc.social/tags/MicrosoftSpaceSimulator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MicrosoftSpaceSimulator</span></a> and <a href="https://noc.social/tags/Freelancer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Freelancer</span></a>. </p><p>It established 3 big staples of modern <a href="https://noc.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a>:The <a href="https://noc.social/tags/OpenWorld" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenWorld</span></a> format, <a href="https://noc.social/tags/WireFrame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WireFrame</span></a> <a href="https://noc.social/tags/3DGraphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DGraphics</span></a>, and procedurally generated levels. <a href="https://noc.social/tags/EliteDangerous" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EliteDangerous</span></a></p><p>Remembering ‘Elite’, the Most Important Game of the Early 80s<br><a href="https://www.vice.com/en/article/remembering-elite-the-most-important-game-of-the-early-80s/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">vice.com/en/article/rememberin</span><span class="invisible">g-elite-the-most-important-game-of-the-early-80s/</span></a></p>
IT News<p>Throw FreeCAD Some Curves - [Mango Jelly] got a question from someone trying to model a phone box with a compl... - <a href="https://hackaday.com/2023/08/12/throw-freecad-some-curves/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2023/08/12/throw-</span><span class="invisible">freecad-some-curves/</span></a> <a href="https://schleuss.online/tags/wireframe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wireframe</span></a> <a href="https://schleuss.online/tags/cnchacks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cnchacks</span></a> <a href="https://schleuss.online/tags/freecad" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>freecad</span></a> <a href="https://schleuss.online/tags/cad" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cad</span></a></p>
Karsten Schmidt<p><span class="h-card"><a href="https://post.lurk.org/@BITPRINT" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>BITPRINT</span></a></span> Thanks &amp; I hear you! Defining intervals for dipping the brush based on element count seems to work well enough for pointillism, but the tools can also support strokes of different lengths, and re-segmenting them based on max. draw distance (per stroke). I've also just added some new code for defining models of linear or radial-layout paint palettes and so make it even easier to code this brush-refill logic by just saying use palette slot N (maybe also combining with brush cleaning/drying). This too works pretty well, but obviously a (slow) ongoing process and still lots of refinements planned/coming! :)</p><p>Re: drawing with 3D printers: Oh, I've been doing this myself for while (see pics from 2017) and I shall return to this later this year. The drawing commands used by <a href="https://thi.ng/axidraw" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/axidraw</span><span class="invisible"></span></a> are all informed by this earlier work and purposefully abstracted enough to be also usable with other devices and command flavors/machines (e.g. G-Code based), so should be very easy to adapt with the older tooling for the Ultimaker etc.</p><p>(Btw. that Type-A Series 1 3D printer from the pics might still be in possession of the LDN Hackspace — we donated it to <span class="h-card"><a href="https://chaos.social/@jonty" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>jonty</span></a></span> a few years ago...)</p><p><a href="https://mastodon.thi.ng/tags/3Dprint" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3Dprint</span></a> <a href="https://mastodon.thi.ng/tags/Wireframe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wireframe</span></a> <a href="https://mastodon.thi.ng/tags/Lace" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lace</span></a> <a href="https://mastodon.thi.ng/tags/Subdivision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Subdivision</span></a> <a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/FDM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FDM</span></a> <a href="https://mastodon.thi.ng/tags/PenPlotter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PenPlotter</span></a></p>
Craig Grannell<p><span class="h-card"><a href="https://mastodon.social/@karlbeecher" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>karlbeecher</span></a></span> I wrote a piece about this for <a href="https://mastodon.social/tags/Wireframe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wireframe</span></a> –&nbsp;<a href="https://wireframe.raspberrypi.com/issues/60" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">wireframe.raspberrypi.com/issu</span><span class="invisible">es/60</span></a> if you fancy a read –&nbsp;and it was strange when I was researching how few games had full-on gone with this type of gameplay. Yet it’s so much fun.</p>
Craig Grannell<p><span class="h-card"><a href="https://mastodon.social/@filiph" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>filiph</span></a></span> Yes. I think there’s a distinction to be made regarding retro in _style_ and retrogaming in terms of era. Something like Pico-8 is many shades of grey, but ultimately for me falls into the former camp.</p><p>FWIW, I wrote about the visual side of things for <a href="https://mastodon.social/tags/Wireframe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wireframe</span></a> recently: <a href="https://wireframe.raspberrypi.com/articles/why-theres-more-to-pixel-arts-revival-than-nostalgia" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">wireframe.raspberrypi.com/arti</span><span class="invisible">cles/why-theres-more-to-pixel-arts-revival-than-nostalgia</span></a></p>