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#teamhoi

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When I was an Amiga game developer, the German Factor 5 developers were among my heroes.

I was honored when many years later, Factor 5's Lutz Osterkorn ordered my game voxel artworks for his bedroom wall. He sent me these photos. Flip to see each of them.

https://ko-fi.com/metinseven/shop/wallpapers

#PixelArt #VoxelArt #GameDev #gaming #games #RetroGaming #RetroComputing #retro #commodore #amiga #TeamHoi #tech #technology #vintage #arcade #design #artwork #digital #DigitalArt #art #artist #GraphicDesign #MastoArt #FediArt #CreativeToots

The MS-DOS version of our 1994 puzzle game Clockwiser can now be played online:

dosgames.com/game/clockwiser/

Note: you'll need to look up a letter in the load-up matrix to get past the copy protection, see the link in the page.

Have fun!

DOSGames.comClockwiser game at DOSGames.comClockwiser is an inventive and now free puzzle game. Originally a commercial product, the game has graciously been released for free by its original ...
A terminal I made for our 1997 Windows game Moon Child. Back then, having 256 colors at your disposal for a game was still relatively luxurious, so I had to make use of the smooth gradients that were possible. 🙂

As you can see, I used Deluxe Paint ("DPaint") on an Amiga to create the image.

Moon Child downloads, videos and more:
https://archive.org/details/MoonChildGame

#TeamHoi #PixelArt #GameDev #gaming #games #game #gamer #RetroGaming #RetroComputing #RetroGames #VintageComputing #retro #commodore #amiga #art
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🧵 In 1992, my two dev partners and I made the first "advergame" in the Netherlands, for a 75-second national TV commercial.

In the commercial, a boy jumps into the game to get a Calvé peanut-butter jar for his girlfriend.

This is my 16-color isometric background.

A video follows in the next post.

My 320 x 256 pixels intro artwork for the 1992 Amiga game Hoi.

The image was accompanied by a seven-channel tune, made in our own music editor called Digital Mugician. The tune needed so much RAM and processor speed that my picture had to be reduced to 16 colors. 😅

You can listen to the great tune here:

https://graphics.social/@metin/112654759545900408

#TeamHoi #commodore #amiga #RetroComputing #RetroGaming #RetroGames #VintageComputing #GameDev #games #gaming #retro #PixelArt #CreativeToots #FediArt #MastoArt
🧵 My 320 x 256 pixels intro artwork for the 1992 Amiga game Hoi.

The image was accompanied by a seven-channel tune, made in our own music editor called Digital Mugician. The tune needed so much RAM and processor speed that my picture had to be reduced to 16 colors. 😅

You can listen to the great tune here:

https://graphics.social/@metin/112654759545900408

#TeamHoi #commodore #amiga #RetroComputing #RetroGaming #RetroGames #VintageComputing #GameDev #games #gaming #retro #PixelArt #CreativeToots #FediArt #MastoArt