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#StackTrace

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Third spruce tree on the left<p>Ok <a href="https://mas.to/tags/vibecoding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vibecoding</span></a> fans.. here's Reason #76 for why <a href="https://mas.to/tags/AI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AI</span></a> <a href="https://mas.to/tags/codebots" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>codebots</span></a> aren't ready to supplant us <a href="https://mas.to/tags/developers" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>developers</span></a>. </p><p>Working on a <a href="https://mas.to/tags/CLI" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CLI</span></a> that manipulates files; unhandled exception appears! Its late so I paste the exception+ <a href="https://mas.to/tags/stacktrace" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>stacktrace</span></a> into my notes2self.txt, go to bed. </p><p>Today, remember the <a href="https://mas.to/tags/exception" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>exception</span></a>, go handle/fix/trap it. Still drops exception. WTF. Tearing hair out, I keep prompting Copilot, changing the model used, I have refactored whole swaths of code following its advice. Getting nowhere. </p><p>1/</p>
Aral Balkan<p>Just improved the display of error messages in Kitten¹.</p><p>They should be far more robust now.</p><p>Run `kitten update` to get the latest.</p><p>:kitten:💕 </p><p>¹ <a href="https://codeberg.org/kitten/app" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">codeberg.org/kitten/app</span><span class="invisible"></span></a></p><p><a href="https://mastodon.ar.al/tags/Kitten" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Kitten</span></a> <a href="https://mastodon.ar.al/tags/errorMessages" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>errorMessages</span></a> <a href="https://mastodon.ar.al/tags/stackTrace" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>stackTrace</span></a> <a href="https://mastodon.ar.al/tags/web" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>web</span></a> <a href="https://mastodon.ar.al/tags/dev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>dev</span></a> <a href="https://mastodon.ar.al/tags/JavaScript" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>JavaScript</span></a> <a href="https://mastodon.ar.al/tags/nodeJS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nodeJS</span></a></p>
Ryan Off<p><span class="h-card"><a href="https://mastodon.social/@johnsundell" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>johnsundell</span></a></span> thanks for great recent episode of <a href="https://mastodon.social/tags/StackTrace" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>StackTrace</span></a>. All that talk about game controllers got me thinking about game development. My kids are getting bored with Mario Maker 2 and want to start making a 2D game. I’ve built apps with SwiftUI and am comfortable with Swift, but I’m not sure if I should start with SpriteKit or Unity. I don’t see many professional games built in SpriteKit so I’m thinking that learning Unity might be a better approach. Any suggestions?</p>