Did you try #DeerPortal and why don’t you like it?
It is a board game driven by a Deer god and classical elements
#DeerPortal #GameDev #update #sfml #osx #linux #linuxgaming #freesoftware #FOSS #FreeGame #opensource
Most comments which I received and some reviews which I was reading were clear that nobody had a clue what is happening during the game in the context of the cards. I added a simple overlay text, will replace later with some proper graphic for UI, but for now it explains actions after taking the cards.
https://github.com/deerportal/deerportal/ @sfml
Released a major update today, adding #speedrun mode to my #indie game BubbleByte!
https://store.steampowered.com/news/app/3499760/view/591768182357754412
Powered by Modern #cpp, #sfml, #sdl, and #imgui. Fully #OpenSource!
Here's short #cpp article on a simple yet suprisingly effective implementation of automatic draw batching in my fork of SFML
https://vittorioromeo.com/index/blog/vrsfml3.html
#sfml #gamedev #opengl #performance @sfmldev #indiegame #indiedev
Reviews like this remind me why I pour my heart into #gamedev. Every late night was worth it.
BubbleByte has officially launched on Steam!
I'd be incredibly grateful if you tried it out and spread the word!
Meet Sammy! The SFML jellyfish! This was a request from someone when I made raymond, and I really liked how it ended up!
My new video for this week:
Comparing latest versions of Allegro, SDL, and SFML.
I made a video last week (scheduled to release *next week*) looking at SFML 3.0rc release candidate vs. SFML 2, Allegro 5 vs. Allegro 4, and SDL 3 vs. SDL2. Just had to re-edit the video to mention the 3.0 launch and reupload. Still will be out next Saturday. ^_^;
I've been thinking about SFML3 so much since making this though and am so hyped to update my chalo-engine next year. :3
SFML 3.0 is OUT! WOOO!!!
A sneak-peek trailer at Christmas Horse 5!
Back in 2020 I build my own "Console" out of a Raspberry Pi that I called the Vamoose. I also took the source code for some of my old #Allegro4 games and got em working in #SFML , made a launcher that autoboots with Raspian, and added 4 player support for old games like Quix Attax Deux, Rawr Rinth, and Shopping Mall.
Never "completed" it but fun to show off even in its unfinished state. :3
CHRISTMAS HORSE 4 IS OUT NOW!
Devlog post + link to download:
https://moosadee.itch.io/christmas-horse/devlog/652346/christmas-horse-4-out-now
Oh also I implemented the minimap. Still a lot of debug text everywhere and placeholder objects, but building out the systems before deciding what exactly I'm going to do with the game.
My gamejam game Bazarre is now released! >:3