Easing back into work on Dizzy Sheep Disaster by finally animating the reverse direction button. Going to try to do the same with the end-of-level switch next!
Easing back into work on Dizzy Sheep Disaster by finally animating the reverse direction button. Going to try to do the same with the end-of-level switch next!
UNIX99, a #UNIX like OS for the TI-99/4A computer:
forums.atariage.com/topic/380883...
#ti994a #retrodev #retrocomputing
UNIX99, a UNIX-like OS for the...
For those of you more on the retro coding side, see the original Little Big Adventure source code: github.com/2point21
#retrodev #assembler #gamedev #coding #programming #retrogaming
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[2.21]
Don't forget to check out this Space Cadet #pinball #reverseengineering effort and ports for platforms old and new:
github.com/k4zmu2a/Spac...
#retrodev #homebrew #windowsxp #retrocomputing #gamedev #coding #programming
Also...
RE: https://bsky.app/profile/did:plc:lxj6fo7atoir35pvn3idij42/post/3lmerdmfnis2d
GitHub - k4zmu2a/SpaceCadetPin...
Feel like I want to make a little puzzle game like a Sokoban variant that could be done well on 8-bits. What’s stopping me is that I’d have to actually design the damn thing.
Vangers, a game with a truly unique graphic style is totally worth checking out. You can also find the #sourcecode here: github.com/KranX/Vangers
#retrodev #gamedev #coding #programming #opensource #retrocomputing #retrogaming
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GitHub - KranX/Vangers: The vi...
New #Doom 3 #idTech 4 engine game Skin Deep: store.steampowered.com/app/301280/S...
More context in this blog post: www.creativebloq.com/3d/video-gam...
#retrodev #gamedev #indiegamedev #indiegame #retrogaming
Skin Deep on Steam
Si no habéis podido ver la emisión de hoy sobre PlayStation 3; la tenéis disponible en Twitch. Recuerda que será solo unos días. #playstation3 #gamedev #retrodev https://m.twitch.tv/videos/2421983199
Realms of Antiquity 50% off on GOG until 4/3! Could use a few extra sales for the quarter, spread the word! https://www.gog.com/en/game/realms_of_antiquity_the_shattered_crown #indiegame #indiedev @retrogame #retrodev #crpg #ti994a #sale
2bitcrook
@2bitcrook.bsky.social
"Phew! 44 fonts for GB Studio and retro dev! A variety of styles and sizes and with .ttf files too! "
https://2bitcrook.itch.io/44-game-boy-fonts
src: https://bsky.app/profile/2bitcrook.bsky.social/post/3lky73shk322y
I hate it when solutions that should be obvious take me, like, days to figure out.
"picking up" or "dropping" an item, *was* copying metadata to a lua table and allocating/freeing objects from the tilemap array.
All I *needed* to do was set or unset a flag on the item for "in player inventory" and either render it in the map or not. Fixed a ton of bugs.
I posted this earlier but I wanted an excuse to use it for #screenshotsaturday
Crosstacks are Orthogonal Stack Views
https://github.com/ha1tch/ual/blob/main/spec/incoming/ual-1.8-PROPOSAL-crosstacks.md
Crosstacks are a new ual kind of element that provides orthogonal views across multiple stacks (think: a row of a spreadsheet that traverses several stack columns).
This extension lets you work with data in both vertical (traditional stack) and horizontal (cross-stack) directions with equal efficiency. With crosstacks, you can elegantly express complex operations on multi-dimensional data without specialized syntax. Tailored for matrix operations, image processing, and tensor calculations while maintaining ual's philosophy of explicit, efficient operations.
HA-HT
https://github.com/ha1tch/ual/blob/main/doc/compiler/crosstack-implementation/haht.md
Under the hood, crosstacks use a Hybrid Adaptive Hash-Tree structure that combines direct addressing with specialized data structures. The first two levels provide O(1) access to positions, while the third level adapts between five different implementations based on actual usage patterns. This approach delivers consistent performance for both vertical and horizontal access while efficiently handling sparse data and diverse workloads. At this time this is our best candidate implementation.
Did you know that there is a 3-volume encyclopedia of #homebrew games? dolmeneditorial.com/tienda/proxi...
#retrodev #retrogamedev #gamedev #indiegamedev #retrogaming #retrocomputing
ENCICLOPEDIA HOMEBREW Vol. 3 -...
The release video for Mille: Sinclair Spectrum edition. Sorry for the music, well ... not that sorry. #RetroGaming #RetroDev #IndieDev https://youtu.be/PjsiLjGx2s0
The Sinclair Spectrum port of Mille, our game based on the French card game Milles Bourne, has hit v1.0. We've made it $1 and any sales will help contribute to future development https://tonsomo.itch.io/mille-sinclair-spectrum-edition #RetroGaming #IndieDev #RetroDev
Don't forget to check out a technical overview as well! www.copetti.org/writings/con...
#retrodev #retrogamedev #playstation2 #gamedev
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PlayStation 2 Architecture | A...