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#playtesting

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Edaqa Mortoray<p>Rabanaz has been sent off to the second round of playtesting. I'm doing this in ultra-small batches now, as it's so early there is lots of feedback.</p><p><a href="https://peoplemaking.games/tags/rabanaz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rabanaz</span></a> <a href="https://peoplemaking.games/tags/playtesting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>playtesting</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Tabletop Sentinel<p><span class="h-card" translate="no"><a href="https://tabletop.social/@chris" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>chris</span></a></span> reveals the secret to successful playtesting in his new book from Routledge. Whether RPG, board game or miniatures. Get the complete guide to make your games epic, not epic fails! <a href="https://l.d20.ninja/yc67s2a3" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">l.d20.ninja/yc67s2a3</span><span class="invisible"></span></a> <a href="https://dice.camp/tags/TabletopGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TabletopGames</span></a> <a href="https://dice.camp/tags/Playtesting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Playtesting</span></a> <a href="https://dice.camp/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a> <a href="https://dice.camp/tags/ChrisBacke" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ChrisBacke</span></a> <a href="https://dice.camp/tags/BoardGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BoardGames</span></a> <a href="https://dice.camp/tags/RPGs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPGs</span></a></p>
Alrecenk<p>One player didn't catch that a character was lying, while another player was annoyed it was hinted at again after they got it. I was told there was too much story, but then also that the longest piece of story on a level was good. It was suggested that I don't need to bother explaining a specific game thing, but it was also suggested I should add a whole cut-scene system to make that thing extra clear. Naturally, I got a suggestion to change my entire game's aesthetic as well as to add several completely new game systems. <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/playtesting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>playtesting</span></a></p>
STEPH INFECTION<p>If you're interested in <a href="https://dice.camp/tags/playtesting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>playtesting</span></a> my <a href="https://dice.camp/tags/scp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scp</span></a> and <a href="https://dice.camp/tags/control" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>control</span></a> inspired <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> called <a href="https://dice.camp/tags/site42" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>site42</span></a> this month as part of (or apart from!) <a href="https://dice.camp/tags/NaGaDeMon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NaGaDeMon</span></a> , check out the playtest materials here!<br><a href="https://drive.google.com/drive/folders/1fImqlPbhr5iO_6Au-eFaRVY6AbUu2-WM?usp=drive_link" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">drive.google.com/drive/folders</span><span class="invisible">/1fImqlPbhr5iO_6Au-eFaRVY6AbUu2-WM?usp=drive_link</span></a></p>
Jack C.<p>This table I whipped up in two minutes is pretty cursed, but the individual elements are definitely feeling "playable" and fine-tuning them will be just a matter of <a href="https://indieweb.social/tags/playtesting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>playtesting</span></a>.</p><p>Feels like I have a good base to go on making more reusable table elements like drop targets and rollovers.</p><p><a href="https://youtu.be/nQ10OX71OJs" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/nQ10OX71OJs</span><span class="invisible"></span></a></p><p><a href="https://indieweb.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://indieweb.social/tags/Gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamedev</span></a> <a href="https://indieweb.social/tags/Pinball" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pinball</span></a> <a href="https://indieweb.social/tags/VirtualPinball" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VirtualPinball</span></a> <a href="https://indieweb.social/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a></p>
Raccoon Formality<p>fuck it, it's 4:20, i'm going live!</p><p>watch me playtest my game and ask me anything!</p><p><a href="https://www.youtube.com/live/OdEQzuepKiw?si=e4Ppj1Aip3ySQ9BM" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/live/OdEQzuepKiw?s</span><span class="invisible">i=e4Ppj1Aip3ySQ9BM</span></a></p><p><a href="https://tech.lgbt/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://tech.lgbt/tags/gamedevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedevelopment</span></a> <a href="https://tech.lgbt/tags/funtimes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>funtimes</span></a> <a href="https://tech.lgbt/tags/doingitlive" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>doingitlive</span></a> <a href="https://tech.lgbt/tags/playtesting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>playtesting</span></a> <a href="https://tech.lgbt/tags/qna" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>qna</span></a> <a href="https://tech.lgbt/tags/ama" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ama</span></a></p>
Marcus "MajorLinux" Summers<p>Really get sick of stories like these!</p><p>Hundreds Of Apex Legends Playtesters Laid Off During EA Zoom Call <a href="https://www.gamespot.com/articles/hundreds-of-apex-legends-playtesters-laid-off-during-ea-zoom-call/1100-6511912/?ftag=CAD-01-10abi2f" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">gamespot.com/articles/hundreds</span><span class="invisible">-of-apex-legends-playtesters-laid-off-during-ea-zoom-call/1100-6511912/?ftag=CAD-01-10abi2f</span></a></p><p><a href="https://toot.majorshouse.com/tags/ApexLegends" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ApexLegends</span></a> <a href="https://toot.majorshouse.com/tags/EA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EA</span></a> <a href="https://toot.majorshouse.com/tags/Layoffs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Layoffs</span></a> <a href="https://toot.majorshouse.com/tags/Playtesting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Playtesting</span></a> <a href="https://toot.majorshouse.com/tags/Zoom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Zoom</span></a> <a href="https://toot.majorshouse.com/tags/GamingNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GamingNews</span></a></p>
The Video Game Library 📚<p>New addition to <a href="https://mstdn.social/tags/TheVideoGameLibrary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TheVideoGameLibrary</span></a>!📚</p><p>When trainers use games, learners win big.</p><p>This book bridges the gap between instructional design and game design - written to grow game literacy and strengthen crucial game design skills.</p><p>👉<a href="https://www.thevideogamelibrary.org/book/play-to-learn-everything-you-need-to-know-about-designing-effective-learning-games" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">thevideogamelibrary.org/book/p</span><span class="invisible">lay-to-learn-everything-you-need-to-know-about-designing-effective-learning-games</span></a></p><p><a href="https://mstdn.social/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a> <a href="https://mstdn.social/tags/Games4Ed" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games4Ed</span></a> <a href="https://mstdn.social/tags/Pedagogy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pedagogy</span></a> <a href="https://mstdn.social/tags/Teaching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Teaching</span></a> <a href="https://mstdn.social/tags/VideoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGames</span></a> <a href="https://mstdn.social/tags/VideoGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGame</span></a> <a href="https://mstdn.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mstdn.social/tags/Gamer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamer</span></a> <a href="https://mstdn.social/tags/Book" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Book</span></a> <a href="https://mstdn.social/tags/Books" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Books</span></a> <a href="https://mstdn.social/tags/Bookstodon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Bookstodon</span></a> <span class="h-card"><a href="https://a.gup.pe/u/bookstodon" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>bookstodon</span></a></span> <a href="https://mstdn.social/tags/PlayToLearn" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PlayToLearn</span></a> <a href="https://mstdn.social/tags/EducationalGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EducationalGames</span></a> <a href="https://mstdn.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mstdn.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mstdn.social/tags/LevelDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LevelDesign</span></a> <a href="https://mstdn.social/tags/LearningGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LearningGames</span></a> <a href="https://mstdn.social/tags/PlantsVsZombies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PlantsVsZombies</span></a> <a href="https://mstdn.social/tags/PlayTesting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PlayTesting</span></a> <a href="https://mstdn.social/tags/PlayTest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PlayTest</span></a></p>