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#picotron

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Paul Nicholas :pico8: :vscode:<p>Everyone, stop what ur doing and check out this wonderful <a href="https://mastodon.gamedev.place/tags/Pico8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pico8</span></a> game that redplanetcat.itch.io created for the <a href="https://mastodon.gamedev.place/tags/StopKillingGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StopKillingGames</span></a> jam 💾<br>They created it using my <a href="https://mastodon.gamedev.place/tags/SCUMM8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SCUMM8</span></a> engine, it looks and sounds absolutely gorgeous, plus the dialog and puzzles are on point too! 🤩<br>I won't lie, seeing this pop into my notifications completely unannounced absolutely made my day 😊<br>(..and has inspired me to progress with the <a href="https://mastodon.gamedev.place/tags/Picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Picotron</span></a> successor 😅)</p><p>Play it on <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@itchio" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>itchio</span></a></span> here:<br>🕹️ <a href="https://redplanetcat.itch.io/dead-service" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">redplanetcat.itch.io/dead-serv</span><span class="invisible">ice</span></a></p><p><a href="https://mastodon.gamedev.place/tags/PointAndClick" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PointAndClick</span></a></p>
Arnaught :celbounceline:<p>Here's a Livesplit client in <a href="https://blahaj.zone/tags/Picotron" rel="nofollow noopener" target="_blank">#Picotron</a>! Using the new <a href="https://www.lexaloffle.com/dl/docs/picotron_manual.html#Sockets" rel="nofollow noopener" target="_blank"><code>socket</code></a> support to connect to the <a href="https://github.com/LiveSplit/LiveSplit.Server" rel="nofollow noopener" target="_blank">Livesplit TCP server</a>!</p>
Paul Nicholas :pico8: :vscode:<p>Any of my mutuals going to <a href="https://mastodon.gamedev.place/tags/DevelopConf" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevelopConf</span></a> next week?<br>I plan to be there Thu 10th July (Free Expo Only Pass)<br>If you fancy meeting up to talk <a href="https://mastodon.gamedev.place/tags/Pico8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pico8</span></a>, <a href="https://mastodon.gamedev.place/tags/Picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Picotron</span></a> or other <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a>, feel free to message me and maybe can meet-up.<br>(NOTE: I'm NOT currently looking for work, just up for nerdy IRL catch-ups - preferably with folks I already know on here) 🤓<br><a href="https://mastodon.gamedev.place/tags/DevelopBrighton" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevelopBrighton</span></a></p>
Donswelt<p>Onboarding is an important part of your game. Yeah, yeah. Here's mine. I'm pretty sure you'll figure out the rest on your own.<br><a href="https://chaos.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://chaos.social/tags/Picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Picotron</span></a></p>
Donswelt<p>I updated the fishing minigame in my space sim. Now, you can try to beat your previous high score while enjoying some cozy fishing. <a href="https://chaos.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://chaos.social/tags/Picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Picotron</span></a></p>
Donswelt<p>There are just nine more tasks left on my to-do list for my space sim, Haulers. I'm getting there. <a href="https://chaos.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://chaos.social/tags/Picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Picotron</span></a></p>
zep.p8<p>telnetoid one-liner in <a href="https://mastodon.social/tags/picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>picotron</span></a> 0.2.0e using input() and sockets</p>
zep.p8<p>Interactive terminal programs for <a href="https://mastodon.social/tags/picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>picotron</span></a> 0.2.0e: input() blocks execution until something is entered (or returns nil if escape is pressed).</p>
mayazimmerman<p>Hi, I'm Maya Zimmerman, a very small-time game dev and trans woman. My brain has some disorders and interesting stuff about it, some diagnosed.</p><p>For game dev work, <a href="https://gamedev.lgbt/tags/picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>picotron</span></a> is my engine of choice and I will gush about it whenever I can.</p><p><a href="https://gamedev.lgbt/tags/introduction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>introduction</span></a></p>
Andrew Reist<p>Day 3 of TweetTweetJam 10! 41 participants and 15 entries so far!</p><p>Join the fun and make a game with only 500 characters of code! </p><p><a href="https://itch.io/jam/tweettweetjam-10" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">itch.io/jam/tweettweetjam-10</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/pico8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pico8</span></a> <a href="https://mastodon.gamedev.place/tags/picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>picotron</span></a> <a href="https://mastodon.gamedev.place/tags/tic80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tic80</span></a> <a href="https://mastodon.gamedev.place/tags/gamejam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamejam</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
zep.p8<p>WIP <a href="https://mastodon.social/tags/picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>picotron</span></a> 0.2.1 on a raspi 5</p>
Andrew Reist<p>Day 2 of TweetTweetJam 10! 35 participants and 7 entries so far!</p><p>Come make a game with only 500 characters of code! </p><p><a href="https://itch.io/jam/tweettweetjam-10" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">itch.io/jam/tweettweetjam-10</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/pico8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pico8</span></a> <a href="https://mastodon.gamedev.place/tags/picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>picotron</span></a> <a href="https://mastodon.gamedev.place/tags/tic80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tic80</span></a> <a href="https://mastodon.gamedev.place/tags/gamejam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamejam</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Drew Harry<p>Added energy drain when digging and energy pickups.</p><p>15x15 is feeling a little dense; digging in most directions will yield a room. Maybe expand? </p><p>Might try enemies next. Also want to add some sort of loot that would drive "push your luck" exploration. </p><p><a href="https://social.coop/tags/picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>picotron</span></a> <a href="https://social.coop/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://social.coop/tags/roguelike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>roguelike</span></a></p>
Andrew Reist<p>TweetTweetJam 10 starts in just over a week! Make a game in 500 characters of code!</p><p><a href="https://itch.io/jam/tweettweetjam-10" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">itch.io/jam/tweettweetjam-10</span><span class="invisible"></span></a></p><p>Starts on Monday May 12, and runs until May 18th. Games are usually made in PICO-8, but other engines are welcome too!

<a href="https://mastodon.gamedev.place/tags/pico8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pico8</span></a> <a href="https://mastodon.gamedev.place/tags/picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>picotron</span></a> <a href="https://mastodon.gamedev.place/tags/tic80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tic80</span></a> <a href="https://mastodon.gamedev.place/tags/gamejam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamejam</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
zep.p8<p><a href="https://mastodon.social/tags/Picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Picotron</span></a> 0.2.0d is up on lexaloffle &amp; humble</p><p>- rrect(x,y,w,h,r) &amp; rrectfill() for rounded rectangles<br>- P8SCII command "\^o" for outlined text<br>- Edit or place multiple tiles at once (shift-select in gfx/map)</p><p>Changelog: <a href="https://www.lexaloffle.com/dl/docs/picotron_changelog.txt" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">lexaloffle.com/dl/docs/picotro</span><span class="invisible">n_changelog.txt</span></a></p><p>P8SCII Manual Entry: <a href="https://www.lexaloffle.com/dl/docs/picotron_manual.html#P8SCII_Outlines" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">lexaloffle.com/dl/docs/picotro</span><span class="invisible">n_manual.html#P8SCII_Outlines</span></a></p>
Donswelt<p>My space sim now features a Yahtzee mini-game while fishing. The better the result, the rarer the fish. Triple&gt;Straight&gt;Double&gt;Single. You get a reroll every round. Needs a little more polish, but otherwise I already love it :D <a href="https://chaos.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://chaos.social/tags/Picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Picotron</span></a></p>
Donswelt<p>Thanks to my daughter, there will now be a fourth pilot in Haulers. It’s getting crowded in the cantina! <a href="https://chaos.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://chaos.social/tags/Picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Picotron</span></a></p>
Stu Corrin<p><a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a><br>Here’s Beast TV<br><a href="https://nerfboy-com.itch.io/beast-tv-gamejam" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">nerfboy-com.itch.io/beast-tv-g</span><span class="invisible">amejam</span></a><br>A game I made in a week for the I, REBEL Atari Game Jam. Spec: “Create a game Jeff Minter will love”, theme: “A Perfect Beast”. I used the pre-release version of <a href="https://mastodon.gamedev.place/tags/Picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Picotron</span></a> to make a version of Robotron / Llamatron. This update also benefits from a week of bug-fixing &amp; polish.</p>
Donswelt<p>It's the little things. <a href="https://chaos.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://chaos.social/tags/Picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Picotron</span></a> <a href="https://chaos.social/tags/SpaceSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SpaceSim</span></a></p>
Drew Harry<p>I need to add meaningful pressure on the player to see if there's anything here. So, today: health, enemies bump you to remove your health, and a new enemy type that tracks you with ... moderate tenacity. It can do five moves in a row before it falls asleep again. Activates when you get close.</p><p><a href="https://social.coop/tags/picotron" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>picotron</span></a> <a href="https://social.coop/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>