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#perforce

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Jason St-Cyr :mstdn:<p>If you’re the one who gets CVE alerts and has to convince others to take them seriously, this whitepaper might help. It has some with stats and positioning that can support your case for prioritizing vulnerability management.</p><p>Yeah, there’s a bit about how <a href="https://mstdn.ca/tags/Perforce" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Perforce</span></a> <a href="https://mstdn.ca/tags/Puppet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Puppet</span></a> can help at the end, but there are good business case things on MTTR and breach risks too. Some links in there to some supporting reports from other sources, as well.</p><p><a href="https://mstdn.ca/tags/DevSecOps" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevSecOps</span></a> <a href="https://mstdn.ca/tags/Cybersecurity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cybersecurity</span></a></p><p><a href="https://www.puppet.com/resources/vulnerability-management-business-value" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">puppet.com/resources/vulnerabi</span><span class="invisible">lity-management-business-value</span></a></p>
Troed Sångberg<p>Don't use centralized services for community projects, part 3451.</p><p><a href="https://infosec.exchange/@isotopp/113310756647450391" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">infosec.exchange/@isotopp/1133</span><span class="invisible">10756647450391</span></a></p><p><a href="https://ioc.exchange/tags/Slack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Slack</span></a> <a href="https://ioc.exchange/tags/Matrix" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Matrix</span></a> <a href="https://ioc.exchange/tags/Puppet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Puppet</span></a> <a href="https://ioc.exchange/tags/Perforce" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Perforce</span></a></p>
!JDA HAS MOVED!<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@grumpygamer" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>grumpygamer</span></a></span> have you checked out <a href="https://social.sdf.org/tags/Perforce" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Perforce</span></a>? It's used by lots of game companies.</p>
Calicoday :gamedev:<p><span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@wildrikku" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>wildrikku</span></a></span> A lot of <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> people use <a href="https://mastodon.gamedev.place/tags/Perforce" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Perforce</span></a> for revision control, I assume bc it has more tools to deal with the binary assets. But it's proprietary and paid and not an option for me.</p>