We played our Pathfinder 2 game on Saturday and it was fun (again). I like it so much better than I used to. I am not sure if it's because the DM has found her footing and is adjusting these encounters, or if it's because we finally of a sufficient level to fight these fights, or maybe it's just that we're used to our characters now and how they work together. Anyway, we're doing better and I'm enjoying it a lot.
This time, we went into a room where the bad guys cast some kind of grabby fungus on the floor - it was kind of like Evard's Black Tentacles but it was vines, and the caster could cause it to attack.
By some miracle, 3 of us had prepared "fly" that day, and the one who had not didn't need to because they had footwear that let them fly. So we all started hovering so we could avoid getting grabbed.
We had to hover pretty high, as we found out when one party member nearly got grabbed - I think we had to be at least 20 feet up to avoid that.
The thing about casting "Fly" is that you have to use one of your actions every round to keep flying. Even if you're not moving, you have to "control" the flight. So you kind of lose an action every round.
But we didn't! Because the orc cast Haste on everyone and that negated losing that action.
It was a tough fight - these guys hit hard and it seemed like they had hit points for days, but we finally turned the tide and overcame the encounter.
We also discovered that the observatory was infested, so we went there to clear it out. When we peeked inside, we found that there were 8 flying stinging LARGE monsters in there. They were demons that could change form into something like a giant wasp.
I had my character step up to the door and cast searing light, which turned out to be a great spell for this. Two of them critically failed and went blind, so they were mostly out of the fight. The others all took a bunch of damage so that was a good way to start that fight. I love it when a spell works like I imagine it will.
I have a cold iron war hammer and if I make a critical hit with it, my opponent has to roll to see if I knock them down. I often forget about this and someone else has to remind me. Well, I critted one of these things and for once I remembered on my own about that save, but it didn't matter because it turns out they had expired.
I mean, I guess I did knock them down, ultimately.
We're supposed to prepare a leveled up version of our characters to bring with us next week. We haven't leveled yet, but it's likely to happen during the session so it will be faster if we just do it in advance.