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#pathfinder2

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We played our Pathfinder 2 game on Saturday and it was fun (again). I like it so much better than I used to. I am not sure if it's because the DM has found her footing and is adjusting these encounters, or if it's because we finally of a sufficient level to fight these fights, or maybe it's just that we're used to our characters now and how they work together. Anyway, we're doing better and I'm enjoying it a lot.

This time, we went into a room where the bad guys cast some kind of grabby fungus on the floor - it was kind of like Evard's Black Tentacles but it was vines, and the caster could cause it to attack.

By some miracle, 3 of us had prepared "fly" that day, and the one who had not didn't need to because they had footwear that let them fly. So we all started hovering so we could avoid getting grabbed.

We had to hover pretty high, as we found out when one party member nearly got grabbed - I think we had to be at least 20 feet up to avoid that.

The thing about casting "Fly" is that you have to use one of your actions every round to keep flying. Even if you're not moving, you have to "control" the flight. So you kind of lose an action every round.

But we didn't! Because the orc cast Haste on everyone and that negated losing that action.

It was a tough fight - these guys hit hard and it seemed like they had hit points for days, but we finally turned the tide and overcame the encounter.

We also discovered that the observatory was infested, so we went there to clear it out. When we peeked inside, we found that there were 8 flying stinging LARGE monsters in there. They were demons that could change form into something like a giant wasp.

I had my character step up to the door and cast searing light, which turned out to be a great spell for this. Two of them critically failed and went blind, so they were mostly out of the fight. The others all took a bunch of damage so that was a good way to start that fight. I love it when a spell works like I imagine it will.

I have a cold iron war hammer and if I make a critical hit with it, my opponent has to roll to see if I knock them down. I often forget about this and someone else has to remind me. Well, I critted one of these things and for once I remembered on my own about that save, but it didn't matter because it turns out they had expired.

I mean, I guess I did knock them down, ultimately.

We're supposed to prepare a leveled up version of our characters to bring with us next week. We haven't leveled yet, but it's likely to happen during the session so it will be faster if we just do it in advance.

Saturday we played our Pathfinder 2 game and I had so much fun. We are really in it now.

We went back to the main town, having deduced that the evil fungus was heading that way. It beat us there and we found a town in disarray, people panicking in the streets or trying to barricade themselves in their homes.

We traced the invasion to the temple and found it guarded by some guys that we severely underestimated. We knew that this could not possibly be a main fight, so we were trying to hold back our best spells, but they were too tough and we had to burn some magic to get through that fight.

Then we went straight into the temple, where we found two t-rexes that were infested with fungus. That was ALSO a tough fight. I was really proud of my blade barrier because it did what it needed to do and none of our party died. The Husband's character came close, but the Champion encased him in a dome of ice that the t-rex lost interest in once I got closer and drew its attention.

I had a couple of nice spells that should have done more damage, but our DM was saving like crazy and I was rolling dismally. It was still a lot of fun though.

Our Champion got swallowed and our Wizard did an amazing thing. He was invisible and he cast something that allowed him to have a line of effect 120 feet long. I think it was a cold spell of some kind? Anyway, it did enough damage to rupture the t-rex that had swallowed our Champion, and THEN the spell tugged the Wizard along the line of effect and he yanked the Champion out of the dinosaur on his way by. Our DM loved moves like that so it was totally allowed.

Then they crashed into the wall. But they were okay, mostly.

The Husband got his character healed up and jumped back into the fight. He had a fire form so he was casting Ignition several times a round (I think he was also hasted?). And I think that's what finally finished off the other t-rex.

THEN we had to fight these things that were like venus flytrap hydras, along with some other "rotter" guys (all infected with fungus).

By that time we were kind of running on fumes, but we dove in because we didn't have time to recuperate. The town was still being attacked.

Those plant things packed a mean punch and had several leaf attacks so they could hit you a LOT. Big reach, too.

I waded in with my Warhammer and just started bashing. The Husband and our Wizard were still casting Ignition, and these creatures were weak to fire so that helped a lot.

By the time we finally cleared that room, pretty much everyone needed some healing, so we took the time to do that. I have no idea what's coming next but our resources are LOW.

Oh, and the Wizard caught me in a fireball for the 2nd week in a row. I totally dodged and I have a ring of fire resistance as well, so I didn't take any damage, but I gave him grief about this becoming a habit. His character and mine are the only dwarves in the party so we role play it that they kind of stick together but they are also so abrasive that they give each other crap all the time.

I think the group is going to do a cookout this weekend at the game. I'm excited about that. I have to think about what I will take.

We played our Pathfinder 2 game today. We had a couple of satisfying encounters.

First, we went to investigate a boat because we traced the fake merchants (the ones who tried to kill all of the delegates at the treaty talks) to that vessel. We learned that the "merchants" had really stinky boots and the ship captain had ordered those boots thrown overboard.

This tracked with what we noticed - the "merchants" all had brand new (though cheap) boots.

A mate on the ship had kept a pair of the boots, so we paid him for those and inspected them - they were indeed stinky and unpleasant, but we found a small flower in one boot. We used that clue to find our way to the place where Bad Stuff Was Happening.

We learned that people were frequently disappearing near the docks, so of course we checked it out. We used the flower clue to find an entrance to a sewer, where we fought a couple of Omox. That was a nasty fight but it wasn't really dangerous. They had a LOT of hit points, so it took a while. And they had an ability that let them disarm us of melee weapons, which was hella inconvenient. I mainly used spells because they were demons, so my sanctified spells did extra damage to them.

Then we figured out where all the people were disappearing to - Grizzers. they have a stomach that is like a bag of holding (they can put a LOT in it, because it's an extradimensional space or something). They are fae lizardy things, and they were tough to fight. They grab you with their long tongues and then they swallow you

And we were faced with three of them. A well-timed "slow" spell from one of our party turned out to be an even better idea than we originally thought, because it turns out that these guys can swallow you pretty easily, but they can't digest you without using up all three of their actions in a round. Well, casting "slow" on that one meant he could not digest anyone, and that's the one that swallowed our wizard, so that was really a good play.

My character got swallowed also, but I had cast Unfettered Movement just before that so I got right back out. I did some smashing with my warhammer and managed to land a crit on the one that had swallowed the wizard, so he was safely retrieved.

It took a long time to defeat all of them, and it looked like the Champion might get swallowed too, but we finally whittled the bad guys down and defeated them.

Even though the Champion was using her ability to block damage, my character ended that fight with only 45 HP (normally I have 154 or something). So it was a big fight and we were in some peril.

Anyway, we think we solved the mystery of Where People Were Disappearing To down on the docks. I don't know that it advances the overall story, but we got some nice loot out of it and made the place safer.

At one point, when we had just run into the Omox, the Wizard suggested that he just cast Wall of Stone and be done with it. I think that would have been awful and also really funny. Because it would have blocked up that whole sewer, but the pipe was so big that it would probably take a long time before it backed up enough that the town noticed, and we could be long gone by then.

But we did the right thing and cleared out the monsters. I'm not sure what we'll do next - I think the person we were trying to track to this town (the person who sicced the "merchants" on us) may have been eaten by one of the Grizzers, so I don't know what we'll do next. Maybe go report that we found him (to the church - he's a priest there) and that will give us an in with the clergy? We'll see.

We had our Pathfinder 2 game on Saturday, and it was fun! This was our opening session for book 2 of our adventure path, so I thought we were going to be in for a bunch of exposition and would not see much action. Instead, we had a big encounter!

We were traveling toward the town of Greengold, and when we arrived at a beach, we saw Plague Barges that were headed for shore. We had heard something about these types of boats while we were on the road (barges filled with undead), but I had no idea we would run into them so soon!

We ended up fighting Shadows and a Graveknight who was mounted on an undead dragon. It was a dangerous fight and our wizard died twice. He's a very good sport about that (he's someone who thinks it makes the game more fun if someone gets knocked into the "dying" condition - he's like that when he is the DM as well).

But I was able to revive him and we were eventually victorious. I had a few rough turns where things were NOT going my way (we were in an area that was hit with Entangle, and when I tried to unentangle myself I made it worse and got immobilized), but overall we did well and I got in some satisfying hits.

And we sank the ships while they were still in deep water, so they could not harm the living.

I like fighting the undead because as a cleric, I can hurt them while healing allies. Very convenient that the game allows that.

We'll be among a lot more elves now, so the next time I level I'm going to have my character learn to speak their language - right now she only knows Dwarven and Common, and it's going to be pretty limiting. It could take a while - we JUST leveled. Maybe I can buy something that will help with translation until I can get there (like some scrolls so I can cast whatever they are calling "tongues" now?).

I kind of like something I discovered over the weekend - Pathfinder has names for wands that don't match the spell name that powers the wand. The names are pretty cool. But I wish they would make it a lot more obvious or easier to cross-reference those things. It's pretty easy to guess that a Wand of Hopeless Night is "Darkness." It would make me a lot happier if it was easy to figure out that a Wand of Mental Purification was "Soothe." Or that a Wand of Purification" is "Cleanse Afflication" OR "Clear Mind" OR "Sound Body."

I do like the wand names, though.

I played a game called Boxes that a friend gave me - it came in Humble Bundle and they didn't want it. I enjoyed it - it's very much like The Room series. Less solving puzzles and more noticing things that you can manipulate (and therefore open hidden compartments to find the doohickey you need next). It was pretty.

We also played our Pathfinder 2 game on Saturday. The Husband made me a nice cheat sheet about the different types of healing my character can do. I had been meaning to make one and I just hadn't because it's more complicated than I wanted to deal with.

I think he thought I was exaggerating, but when he started writing it out, the other gamers who are Really Into This Game System started contributing and he realized just how many weird little things I have to take into account when figuring out what to roll for each type of healing. I felt vindicated, and also really thankful because the card he made is helpful in keeping it all straight.

We fought a Big Bad Guy this session, which was exciting. My character didn't do a lot, but that's okay - I kept everyone alive and managed to keep the Bad Guy off-balance (he had to spend an action to move every turn because of me).

Also the floor was lava, which was funny but also terribly inconvenient. I was really glad I had memorized "Fly" before we got into that fight.

We finally defeated The Big Bad Guy and now we have located the tomb that was the whole point of this module. We didn't actually go in and look for whatever McGuffin we're supposed to find (or maybe we're supposed to leave something there? I can't remember now). That will be next week.

It was fun and also satisfying to reach the big battle in this module of the adventure path. It was a tough fight, but we figured it out. And then I healed everybody. Using my handy-dandy cheat sheet.

(edited because I had "role" instead of "roll" for some reason)

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@HeyeBodo Überlege schon die ganze Zeit, ob ich zu deiner Frage was sagen kann - und dann hole ich eben das völlig vergessene, vorbestellte #NPCCore aus der Packstation ab. Unsere eine #Pathfinder2-Runde ist im Dezember schon an typischen RL-Problemen zerbrochen & die neue, mit der wir just #7D4S begonnen hatten, liegt jetzt auf Eis, weil der vereinbarte Termin/Rhythmus doch nicht passt wie gedacht. Dabei bin ich doch letztes Jahr all-in gegangen & hab grad alle Regelwerke u.a. besorgt. Hmpf. 😕

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Hach, wie ich paranoide Spieler*innen liebe! Tipp: Lass' die Gruppe am Anfang eines Dungeons in eine heftige Falle tappen (z. B. eine mit 9d6 Feuerschaden *hust*) und amüsiere dich danach stundenlang darüber, wie sie jede Tür, jeden neuen Raum und jede Instanz des merkwürdigen, mit der Falle verbundenen Symbols argwöhnisch beäugen, großzügig umschiffen oder erstmal auf Herz und Nieren untersuchen - und dabei immer panisch auf ihre Heiltränke und Lebenspunkte schielen. 😄 #7D4S #Pathfinder2

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Heute endlich #DivineMysteries beendet. Immerhin gibts mit dem Covenant "Waves of the Boundless Sea" einen halbwegs nutzbaren Ersatz für die gestrichene "Seafarer's Hope". Ansonsten sorgt die Überbevölkerung Golarions mit Göttern weiter für die Qual der Wahl: etwa 20 Entitäten hab ich gezählt, die einen aquarischen/maritimen Bezug haben. Neben dem Kern aus Gozreh, Besmara, Hanspur, Hei Feng & Obari mischen noch so viele andere in diesem Bereich mit ... Mir fehlen Ordnungsstrukturen. #Pathfinder2

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Beinahe hätten die KVB für ein #pnpdenied gesorgt, aber dank meiner heroischen Spieler*innen konnte es heute dann doch noch mit #7D4S weitergehen. Viel weiter ins Dunkle vorgedrungen sind die drei dabei zwar nicht, aber immerhin gab's ein paar erste Antworten auf Fragen, die man vorher gar nicht kannte (Recall Knowledge, yay!), man hat Milde gezeigt, eine feurige Begegnung knapp überlebt und etwas zurück an die Oberfläche gebracht, was schon dringend gesucht wurde. Abstalar freuts. #Pathfinder2

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Bin jetzt fast durch mit #DivineMysteries für #Pathfinder2 und ... meh. Der Band ruft wieder deutlich in Erinnerung, was für mich das Hauptproblem dieses Spiels ist: nicht die Mechanik, nicht der Fokus auf taktische Kampfsimulation, nicht das level-basierte Klassensystem - nichtmal das absurd hohe Magieniveau. Nein, es ist noch immer dieses Setting, in dem alle möglichen Dinge gleichzeitig existieren, die sich oft genug widersprechen und einen unsinnigen, inkonsistenten Metaplot ergeben. #pnpde

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@Morgunin Wow. Respekt. Aber wenn ichs mir recht überlege, ists bei mir auch nicht sooo viel weniger, oder?

40 Runden #PNPMachtSchule (#Dungeonslayers, #Pathfinder2, inzwischen #CallOfCthulhu), rund ein halbes Dutzend Mal #Gatewalkers, ein halbes Dutzend Mal #Rusthenge mit den Großen, drei oder vier Sitzungen #WHFRPG, zwei Termine #PirateBorg (nochmal danke an @Sumire, die das möglich gemacht hat 😀 ) - und angefangen hat das Jahr mit einer Session #TenCandles Neujahr nach Mitternacht .

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@HeyeBodo Oh, das kann & will ich beantworten! Ich würde gern #PirateBorg spielen; das würde zusammenpassen wie Salz & See. Aber obwohl es online viele Borg-Fans gibt, ist das System in der Realität weniger massen-/kampagnentauglich. Also hab ich in der Schule versucht, die Grundidee mit #Dungeonslayers umzusetzen, was aber von den Regeln und vom Spielgefühl her eher schwierig wurde. Da ich aktuell viel #Pathfinder2 spiele, wäre das der naheliegendste Mainstream-Kandidat für einen neuen Versuch.

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Erste "echte" Session #7D4S. Erstmal viel wichtige Exposition zur Geschichte der Stadt. Der allererste Encounter danach lief für die vier Held*innen viel besser als gedacht & war wohl eher eine entspannte Aufwärmübung, auch dank der neu erworbenen Runen für die Waffen. Gab dann recht fix Goblingeschnetzeltes. Ich muss aber definitiv besser preppen, besonders die zaubernden Gegner. 😄 Immerhin haben sich die Monster Core Token schon gelohnt. Will #Pathfinder2 gar nicht mehr ohne Standees spielen.

We played our Pathfinder 2 game yesterday and it was fun. We actually had some combat this time instead of just the reputation stuff. (Note: anyone writing modules needs to really think hard about that reputation crap - stop throwing in Lores that no one would have - a party of 4 or 5 will never have what is needed and that is an unnecessary bummer).

Anyway! We actually came up with a plan for the first encounter and IT WORKED! We sent a couple of fireballs over, and then I sent a Divine Wrath, and after that was done we had very few opponents left to fight.

We were not so lucky the next time around - we spotted the group from a distance again, but we were NOT sneaky, our damage rolls were pretty poor, and they had one guy who had some amazing luck and nearly got away from us and almost sounded the alert.

I think a couple of guys did end up getting away, now that I think about it, so that will probably matter next time.

Anyway, we're trying to sneak around and sow discord in these groups that the current Big Bad is pulling together to try to start a war with Our Friends. I'm not sure how we'll we're doing with that (I don't know if you can avoid the war, or if the best we can hope for is to diminish the Bad Army so the good guys can win).

It was fun and I was glad our wizard got to do some strategizing. He likes that and we often just run in.

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Eben mal in Ruhe das erste Kapitel von #DivineMysteries gelesen: eine ganz nette, aber letztlich ziemlich inhaltsleere Fiktion eines Forschungsberichts. Nur ein Punkt wird dem Leser wiederholt eingehämmert: "Götter brauchen keine Gefolgschaft, um zu existieren." Wird wohl im Setting nochmal wichtig werden. Die restlichen Kapitel mit ihrer Sammlung von Gottheiten sind spielrelevanter, zeigen aber auch wieder die wilde Mischung im Setting von #Pathfinder2. Leider kein #SeafarersHope Pantheon mehr.

Bevors jetzt ins Bett geht: Ganz viel Liebe wieder für @roland, der mir diese Woche das ganz spontan bestellte HC zu #WindWraith geschickt hat. Wie immer perfekt & sicher verpackt. Liebe den Begriff #Wavecrawl jetzt schon und will irgendwann unbedingt mal einen leiten/spielen. Nach dem OSR-Skandal dieser Woche hoffe ich grad sehr, dass es nicht von einem Problemkerl geschrieben ist. Rechts daneben liegt die ebenfalls heute eingetroffene Vorbestellung von #DivineMysteries für #Pathfinder2. #pnpde

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Heute gabs die erste Spielsitzung #7D4S, ausnahmsweise per Discord, weil die Krankheitswelle grade wieder über uns drüber schwappt. Trotzdem hatten wir drei Stunden lang Spaß damit, unseren Weg durchs "First Adventure" zu suchen. Jetzt sind die Held*innen bereits auf Stufe 4 aufgestiegen, haben spannende Ausrüstung zusammengetragen, sich selbst, die Gruppe und die Regeln besser kennengelernt. Nun kanns nächstes Mal richtig losgehen. Dann hoffentlich aber wieder in Person am Tisch. ⚔️ #Pathfinder2