screwlisp<p><a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/engineering" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>engineering</span></a> <a href="https://gamerplus.org/tags/statistics" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>statistics</span></a> <a href="https://gamerplus.org/tags/PCA" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PCA</span></a> in <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/lisp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lisp</span></a> <a href="https://gamerplus.org/tags/blog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blog</span></a> <a href="https://gamerplus.org/tags/easy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>easy</span></a> <a href="https://gamerplus.org/tags/reference" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>reference</span></a> <a href="https://screwlisp.small-web.org/programming/lisp-principal-component-analysis/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/progra</span><span class="invisible">mming/lisp-principal-component-analysis/</span></a></p><p>While I am just feeding no-other-obvious-source lisp pieces of my brain to my young kitten, here is principle component analysis in common lisp using an openly available <a href="https://gamerplus.org/tags/ML" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ML</span></a> package <a href="https://gamerplus.org/tags/clml" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>clml</span></a> from a Japanese telco changing hands 15 years ago, actively developed by a lisp lone wolf up until five years ago.</p><p>My demo is in english (<a href="https://gamerplus.org/tags/emacs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>emacs</span></a> <a href="https://gamerplus.org/tags/eev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>eev</span></a> <a href="https://gamerplus.org/tags/eepitch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>eepitch</span></a>) in contrast to the Japanese internals.</p>