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#minervalabyrinth

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Midnight Spire Games<p>One more quick <a href="https://mastodon.gamedev.place/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a>, an image of one the older dungeon levels that I've been touching up today. Dungeons need animated faces speaking cryptic rhymes now and then, don't you think?</p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a> <a href="https://mastodon.gamedev.place/tags/DungeonCrawler" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DungeonCrawler</span></a> <a href="https://mastodon.gamedev.place/tags/DRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DRPG</span></a> <a href="https://mastodon.gamedev.place/tags/CRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CRPG</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a></p>
Midnight Spire Games<p>Just submitted Minerva Labyrinth for Steam release approval. 🤞 </p><p>It's not 100% ready for release JUST yet (playtesting and balancing in particular are still in progress), but it should be ready enough for Valve. My target release date is coming pretty soon and I have no idea how this is going to go, so I want to leave plenty of time to get it cleared away.</p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/SoloDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoloDev</span></a> <a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a></p>
Midnight Spire Games<p>Another thing I wasn't satisfied with was the epilogue, which felt like a pretty abrupt end (I know, games used to just say "Congratulations" at the end, but I know I can do better than that). I was never going to do a fancy ending cutscene or anything, but I'm writing an extended version to give the ending a bit more substance. I'm still not sure if this is what it needs, but I'm leaning towards keeping the longer version.</p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a></p>
Midnight Spire Games<p>I wasn't satisfied with one of the late-game levels, since it felt like too much of a blind fumble, so I made some adjustments to the flow and focus. I think I improved the clarity of what you're supposed to be doing while also better encouraging the thought process to get there. In other words, it's more fun now.</p><p>This is one of the levels with more complicated geometry, so changing things around is a bit of a hassle, but I think it was worth it.</p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a></p>
Midnight Spire Games<p>Today I pushed a pretty big update that I have been working on since before Next Fest, which mostly focuses on QoL improvements. I really could have kept going, but I got my priorities done (including some accessibility items) and I wanted to put it out there.</p><p>Honestly my favorite is probably just the block-shaded health bars. The old ones clashed with the portraits, but it took me a while to decide what to do with them.</p><p><a href="https://midnightspiregames.itch.io/minerva-labyrinth/devlog/971842/v064-quicksave-cursor-repeat-target-highlights-and-more" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">midnightspiregames.itch.io/min</span><span class="invisible">erva-labyrinth/devlog/971842/v064-quicksave-cursor-repeat-target-highlights-and-more</span></a></p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a></p>
Midnight Spire Games<p>An effect I am working on for targeting. Previously, enemies were always dithered in the back row and never in the front row. Now, targeted enemies have dithering removed and all others show as dithered. This should improve visibility when targeting the back row, as these can sometimes be obscured by the front.</p><p>I was originally going to just swap dithering between the entire front and back row, but I did it this way by accident, and it's probably better.</p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a></p>
Midnight Spire Games<p>It's <a href="https://mastodon.gamedev.place/tags/WishlistWednesday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WishlistWednesday</span></a>, and my <a href="https://mastodon.gamedev.place/tags/MagicalGirl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MagicalGirl</span></a> <a href="https://mastodon.gamedev.place/tags/DungeonCrawler" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DungeonCrawler</span></a>, Minerva Labyrinth, will be joining Steam's Next Fest on June 9th. If it looks like your thing, maybe you could throw it a wishlist? The demo is playable right now!</p><p><a href="https://store.steampowered.com/app/3520970/Minerva_Labyrinth/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/352</span><span class="invisible">0970/Minerva_Labyrinth/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/SoloDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoloDev</span></a> <a href="https://mastodon.gamedev.place/tags/DRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DRPG</span></a> <a href="https://mastodon.gamedev.place/tags/CRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CRPG</span></a> <a href="https://mastodon.gamedev.place/tags/Blobber" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blobber</span></a> <a href="https://mastodon.gamedev.place/tags/MadeWithGodot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MadeWithGodot</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.gamedev.place/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.gamedev.place/tags/RPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPG</span></a> <a href="https://mastodon.gamedev.place/tags/VideoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoGames</span></a> <a href="https://mastodon.gamedev.place/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a> <a href="https://mastodon.gamedev.place/tags/NextFest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NextFest</span></a> <a href="https://mastodon.gamedev.place/tags/Steam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Steam</span></a></p>
Midnight Spire Games<p>Just pushed my (hopefully) final update to the Minerva Labyrinth demo before Next Fest, in which I overhauled all of the music, replaced some bad SFX, and improved the overall mixing (plus another round of assorted bug fixes, as usual). I am a lot happier with my audio now, so I really wanted to get the updates in for Next Fest.</p><p>I'm about as ready for Next Fest as I can be, I guess. Hopefully nothing critical comes up.</p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/SoloDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoloDev</span></a> <a href="https://mastodon.gamedev.place/tags/SteamNextFest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SteamNextFest</span></a> <a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a></p>
Midnight Spire Games<p>Minerva Labyrinth is now 100% playable from beginning to end. Now I just have to continue polishing, do more playtesting, and (by far the hardest part) fill in a few missing music tracks.</p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/SoloDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoloDev</span></a> <a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a></p>
Midnight Spire Games<p>I survived my own final dungeon and made it to the boss, which I am now tuning to be actually beatable. The dungeon needs a few more tweaks, but overall I'm pretty satisfied with it.</p><p>One thing that I didn't expect was that I hit my tentative level cap pretty easily, when I had expected to finish a level or two below it. I may bump up both the level cap and some of the final enemies.</p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/SoloDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoloDev</span></a> <a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a></p>
Midnight Spire Games<p>Just released my eighth (!!) update for the Minerva Labyrinth demo. In the interest of stability, I am going to try to resist pushing any additional feature work or low-priority fixes until after Next Fest. It feels like there is always more I can do to improve it, but some things need more time and thought, anyway. Plus, I still have lots of playtesting to do.</p><p><a href="https://mastodon.gamedev.place/tags/MinervaLabyrinth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MinervaLabyrinth</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/SoloDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoloDev</span></a></p>