Cartic P<p>From the flood of GDC 2025 recaps, one quote stuck with me and it perfectly sums up the current game dev cycle:</p><p>Hard times create strong games<br>Strong games create good times<br>Good times create weak games<br>Weak games create hard times</p><p><a href="https://businessofgames.icartic.com/p/gdc-panic" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">businessofgames.icartic.com/p/</span><span class="invisible">gdc-panic</span></a> </p><p><a href="https://mastodon.social/tags/GDC2025" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDC2025</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.social/tags/GamingIndustry" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GamingIndustry</span></a></p>