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#glsl

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@bnut BAH! The sticky edges were due entirely to a bug in my projection code. The box size is just slightly less than 1 so that it fits in my collision detection grid and when projecting z, I failed also to project x and y. Now they no longer stick which leaves the cube edges somewhat less visible.

Here's a changing projection shape.

#AlgorithmicArt #CreativeCoding #simulation #swarming #ALife
#Processing #glsl #shaders