Two-players #Shufflepuck news: I've cleaned up and abstracted the serial code from the two-players code, and put an effort into describing things, so I've opened issues to point out that if someone were to implement it, Shufflepuck could get #Uthernet and/or #Fujinet support.
It's just a matter of four callbacks (and the actual driver).
See https://github.com/colinleroy/a2tools/issues/7 for details.
