Final Fantasy V Four Job Fiesta Run 1
It's been a minute since I updated last. It's not as easy to play 30 minutes at a time when I'm checking new areas for monsters with Blue Magic.
@JTO_is_Typing has given some good tips. I have the lists for both Blue Mage and Bard. Bard is extremely useful for some powerful standard enemies with Stop, Confuse, and Regen. And for bosses they effectively become a second Blue Mage since Stop and Confuse usually don't work on them.
The Crystals were very annoying. I had to use a reflect ring on my Bard (with Blue Magic ability) to have a full-health member to use White Wind. Two reflect rings were healing them as faster than I could hurt them.
By the way, anyone getting into these Magic the Gathering Final Fantasy Cards? One of the Swamp land cards is the Ship Graveyard from FFV.
The fourth job has been unlocked. And from the Earth Crystal we get... Dragoon!
I'm making due. Bard and Blue Mage are definitely useful, but not always dependable. I half expected to get the Dancer.
The third job has been unlocked. And from the Fire Crystal, we get... Bard! (After going through the Library and Crescent.)
This is gearing up to be my nightmare scenario. Berserker can only attack (and always attacks). Blue Mage forces me to constantly check if an ability is in the area, then coax it out of them (and hoping my Berserker doesnt kill them). Now with the Bard I have to search for hidden abilities.
Both Blue Mage and Bard both feel like oddball jobs that require creativity.
Also, I had to use breakable staffs to stomp 3 different enemies that were otherwise stomping me. (Liquid Flame, Ifrit, and Byblos)
Final Fantasy V Four Job Fiesta Run 1
The second job has been unlocked. And from the Water Shrine we get... Berserker!
I'm liking Blue Mage more than I was expecting. But now Berserker is going to be difficult.
Anyways, HAPPY PRIDE!
Final Fantasy V Four Job Fiesta Run 1