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#ecs

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Miguel Afonso Caetano<p>"Cybersecurity researchers have demonstrated an "end-to-end privilege escalation chain" in Amazon Elastic Container Service (ECS) that could be exploited by an attacker to conduct lateral movement, access sensitive data, and seize control of the cloud environment.</p><p>The attack technique has been codenamed ECScape by Sweet Security researcher Naor Haziz, who presented the findings today at the Black Hat USA security conference that's being held in Las Vegas.</p><p>"We identified a way to abuse an undocumented ECS internal protocol to grab AWS credentials belonging to other ECS tasks on the same EC2 instance," Haziz said in a report shared with The Hacker News. "A malicious container with a low‑privileged IAM [Identity and Access Management] role can obtain the permissions of a higher‑privileged container running on the same host."</p><p>Amazon ECS is a fully-managed container orchestration service that allows users to deploy, manage, and scale containerized applications, while integrating with Amazon Web Services (AWS) to run container workloads in the cloud."</p><p><a href="https://thehackernews.com/2025/08/researchers-uncover-ecscape-flaw-in.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">thehackernews.com/2025/08/rese</span><span class="invisible">archers-uncover-ecscape-flaw-in.html</span></a></p><p><a href="https://tldr.nettime.org/tags/CyberSecurity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CyberSecurity</span></a> <a href="https://tldr.nettime.org/tags/Amazon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amazon</span></a> <a href="https://tldr.nettime.org/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a> <a href="https://tldr.nettime.org/tags/Containers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Containers</span></a> <a href="https://tldr.nettime.org/tags/AWS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AWS</span></a> <a href="https://tldr.nettime.org/tags/CloudComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CloudComputing</span></a></p>
Karsten Schmidt<p><span class="h-card" translate="no"><a href="https://mastodon.social/@th0ma5" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>th0ma5</span></a></span> Supporting n-polygonal faces, polyline graphs (i.e. meshes with only edges, but without faces) and improving sparse nD attrib storage are exactly the reasons why I haven't publicly released my "new" mesh impl yet and why I started refactoring it in/since 2019, after (and because) I created <a href="https://thi.ng/ecs" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/ecs</span><span class="invisible"></span></a>, which I was going to use as backend for it. This ECS implementation uses <a href="https://thi.ng/sparse-set" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/sparse-set</span><span class="invisible"></span></a> to store sparse attributes (components) in a dense manner and also supports memory mapped components to enable zero-copy updates and direct passing of buffers to WASM/WebGL/WebGPU. The <a href="https://thi.ng/soa" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/soa</span><span class="invisible"></span></a>, <a href="https://thi.ng/vector-pools" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/vector-pools</span><span class="invisible"></span></a> and <a href="https://thi.ng/simd" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/simd</span><span class="invisible"></span></a> are all packages which exist for similar purposes (originally/indirectly also created for this mesh project). At this point, I'm having several open redesigns &amp; reimpls for both the ECS and the mesh, incl. versions in Zig...</p><p>Not quite sure what your reference to Postgres is about in this context, but I'm intrigued. Are you thinking about massively detailed meshes and/or external storage of swathes of attribs/metadata?</p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a> <a href="https://mastodon.thi.ng/tags/Mesh" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mesh</span></a></p>
Karsten Schmidt<p>Reflecting some more on the Sketchpad &amp; ECS parts of this talk: SideFX Houdini organizes all geometry data in similar vertical silos of points, vertices, edges, faces, prims, each with component IDs, each with its own group of native and user-defined attribs, and with similar powerful "omniscient" visibility/access from anywhere. That structure makes VEX SOPs akin to "systems" in an ECS setup and the handling/scripting itself very fun &amp; powerful. The GUI also provides spreadsheet views of the geometry (again similar to e.g. what FLECS provides for debugging). Considering the age of Houdini, I think this approach is notable...</p><p>Blender's BMesh Radial Mesh implementation[1] is more traditional OOP structured, but the core idea of "discs" (aka bi-directional circular lists) of pointers to vertices &amp; edges now seems somewhat relevant to some Sketchpad ideas too. Also a reminder that I really need to find/make time to update &amp; release my own mesh implementation (from 2018) combining ideas from both Houdini &amp; BMesh... It's already been a year (again) since I last talked about &amp; touched it... 😱</p><p>[1] <a href="https://developer.blender.org/docs/features/objects/mesh/bmesh/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">developer.blender.org/docs/fea</span><span class="invisible">tures/objects/mesh/bmesh/</span></a></p><p><a href="https://mastodon.thi.ng/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.thi.ng/tags/Houdini" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Houdini</span></a> <a href="https://mastodon.thi.ng/tags/Mesh" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mesh</span></a> <a href="https://mastodon.thi.ng/tags/Geometry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geometry</span></a> <a href="https://mastodon.thi.ng/tags/DataStructure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataStructure</span></a> <a href="https://mastodon.thi.ng/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a> <a href="https://mastodon.thi.ng/tags/Sketchpad" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Sketchpad</span></a></p>
Karsten Schmidt<p>Watching "The Big OOPs", new 1h50m talk by Casey Muratori about the long and meandering history, mistakes &amp; shortcomings of OOP and looking for better/alternative ways forward... </p><p><a href="https://www.youtube.com/watch?v=wo84LFzx5nI" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=wo84LFzx5n</span><span class="invisible">I</span></a></p><p>(Also very interesting for some <a href="https://mastodon.thi.ng/tags/PermaComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PermaComputing</span></a> &amp; KISS aspects)</p><p><a href="https://mastodon.thi.ng/tags/SoftwareArchitecture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoftwareArchitecture</span></a> <a href="https://mastodon.thi.ng/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a> <a href="https://mastodon.thi.ng/tags/DOD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DOD</span></a> <a href="https://mastodon.thi.ng/tags/ComputerHistory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerHistory</span></a> <a href="https://mastodon.thi.ng/tags/CPP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPP</span></a> <a href="https://mastodon.thi.ng/tags/SmallTalk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SmallTalk</span></a> <a href="https://mastodon.thi.ng/tags/Lisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lisp</span></a></p>
Sander 🏳️‍🌈<p>Flecs v4.1.0 is out! 💨</p><p>Release announcement: <a href="https://ajmmertens.medium.com/flecs-4-1-is-out-fab4f32e36f6" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ajmmertens.medium.com/flecs-4-</span><span class="invisible">1-is-out-fab4f32e36f6</span></a></p><p><a href="https://mastodon.gamedev.place/tags/flecs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>flecs</span></a> <a href="https://mastodon.gamedev.place/tags/ecs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ecs</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiewatch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiewatch</span></a></p>
SSFC KDT 💚💙⚽🌹💻🍺✌<p>Rumor has it <a href="https://mastodon.social/tags/FIFA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FIFA</span></a> tried to expel <a href="https://mastodon.social/tags/ecs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ecs</span></a> president Shawn Wheeler over a halftime banner saying FAIR SHARE NOW. <a href="https://mastodon.social/tags/sounders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sounders</span></a> <a href="https://mastodon.social/tags/mastodonfc" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastodonfc</span></a></p>
SSFC KDT 💚💙⚽🌹💻🍺✌<p>Both the ISC and ECS president Shawn Wheeler were interviewed by The Ringer in a fairly thorough and critical review of FIFA's ClubWorldCup shenanigans. </p><p><a href="https://www.theringer.com/2025/06/11/soccer/fifa-club-world-cup-2025-explained-tickets-schedule-controversy" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">theringer.com/2025/06/11/socce</span><span class="invisible">r/fifa-club-world-cup-2025-explained-tickets-schedule-controversy</span></a></p><p><a href="https://mastodon.social/tags/ecs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ecs</span></a> <a href="https://mastodon.social/tags/fifa" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fifa</span></a> <a href="https://mastodon.social/tags/sounders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sounders</span></a> <a href="https://mastodon.social/tags/soccer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>soccer</span></a> <a href="https://mastodon.social/tags/football" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>football</span></a> <a href="https://mastodon.social/tags/clubworldcup" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>clubworldcup</span></a> <a href="https://mastodon.social/tags/fedifoot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fedifoot</span></a> <a href="https://mastodon.social/tags/mastodonfc" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastodonfc</span></a></p>
jose<p>I'm trying my hand at ECS with a small Godot + Flecs game project. It's like having my brain on training wheels. My head is full of shortcuts to OOP because experience, it's so hard and slow to think in ECS terms. Feels like I'm learning to code again, unwinding the paths I have walked my whole professional life, slowly grasping the concepts. This is normal or I'm just getting old?</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/ecs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ecs</span></a> <a href="https://mastodon.gamedev.place/tags/flecs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>flecs</span></a></p>
legraLeGra<p>What is Past is Prologue:<br><a href="https://fediscience.org/tags/Paleoclimate" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Paleoclimate</span></a> constraints on <a href="https://fediscience.org/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a> Equilibrium <a href="https://fediscience.org/tags/ClimateSensitivity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ClimateSensitivity</span></a> <a href="https://fediscience.org/tags/GreenhouseGas" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GreenhouseGas</span></a> sensitivity of Earth's <a href="https://fediscience.org/tags/Climate" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Climate</span></a></p><p>First of 3 papers this summer. </p><p>My career trajectory has been building towards using past climate archives to narrow the possibilities of future climate. But it is HARD. And computationally expensive.</p><p>The next two papers of this project will rule out some high and low sensitivity simulations using Past Climate (Proxy) archives and Data Assimilation. Those should be out in preprint in the next couple of months.</p><p>We hope this project (first to constrain earth climate sensitivity using coupled atmosphere-ocean earth system models) will be streamlined in the future and applied widely.</p><p><a href="https://essopenarchive.org/users/921675/articles/1297441-on-the-sensitivity-of-climate-sensitivity-in-a-coupled-climate-model" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">essopenarchive.org/users/92167</span><span class="invisible">5/articles/1297441-on-the-sensitivity-of-climate-sensitivity-in-a-coupled-climate-model</span></a></p>
Shadow Grove<p>🔥Hot tip for <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> developers: Use <a href="https://mastodon.gamedev.place/tags/BurstCompiler" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BurstCompiler</span></a> with <a href="https://mastodon.gamedev.place/tags/UnityECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnityECS</span></a> for lightning fast performance! 💥 <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/unitytips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unitytips</span></a> <a href="https://mastodon.gamedev.place/tags/unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity3d</span></a> <a href="https://mastodon.gamedev.place/tags/indedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indedev</span></a> <a href="https://mastodon.gamedev.place/tags/compiler" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>compiler</span></a> <a href="https://mastodon.gamedev.place/tags/dots" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dots</span></a> <a href="https://mastodon.gamedev.place/tags/ecs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ecs</span></a><br>Learn more: <a href="https://docs.unity3d.com/Packages/com.unity.burst@1.6/manual/index.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">docs.unity3d.com/Packages/com.</span><span class="invisible">unity.burst@1.6/manual/index.html</span></a></p>
Shadow Grove<p>🔥Hot tip for <a href="https://mastodon.social/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> developers: Use <a href="https://mastodon.social/tags/BurstCompiler" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BurstCompiler</span></a> with <a href="https://mastodon.social/tags/UnityECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnityECS</span></a> for lightning fast performance! 💥 <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/unitytips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unitytips</span></a> <a href="https://mastodon.social/tags/unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity3d</span></a> <a href="https://mastodon.social/tags/indedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indedev</span></a> <a href="https://mastodon.social/tags/compiler" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>compiler</span></a> <a href="https://mastodon.social/tags/dots" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dots</span></a> <a href="https://mastodon.social/tags/ecs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ecs</span></a><br>Learn more: <a href="https://docs.unity3d.com/Packages/com.unity.burst@1.6/manual/index.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">docs.unity3d.com/Packages/com.</span><span class="invisible">unity.burst@1.6/manual/index.html</span></a></p>
The Oasis BBS<p>RedPill Game Builder Updated<br><a href="https://techhub.social/tags/Amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amiga</span></a> <a href="https://techhub.social/tags/RedPillGameCreator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RedPillGameCreator</span></a> <a href="https://techhub.social/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://techhub.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://techhub.social/tags/AmiBlitz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AmiBlitz</span></a> <a href="https://techhub.social/tags/AGA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AGA</span></a> <a href="https://techhub.social/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a> <a href="https://techhub.social/tags/AmigaGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AmigaGames</span></a><br><a href="https://theoasisbbs.com/redpill-game-builder-updated/?feed_id=3412&amp;_unique_id=682dcffc958a0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theoasisbbs.com/redpill-game-b</span><span class="invisible">uilder-updated/?feed_id=3412&amp;_unique_id=682dcffc958a0</span></a></p>
Tobi<p><a href="https://dz.social/tags/Iceland" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Iceland</span></a> still zero points? How?? </p><p><a href="https://dz.social/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a> <a href="https://dz.social/tags/Eurovision" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Eurovision</span></a></p>
Karl Theodor<p><a href="https://mastodon.social/tags/Zeitgeschichte" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Zeitgeschichte</span></a> wird bewegt geschrieben. Initial begonnen hat dieser Pfad der <a href="https://mastodon.social/tags/Geschichte" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geschichte</span></a>, meiner Geschichte, eurer Geschichte, das <a href="https://mastodon.social/tags/Zeitgeschehen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Zeitgeschehen</span></a> also, in dem wir uns alle befinden, auf dem kleinen Raumschiff „Mutter Erde“, für mich im Jahre 2003 und erreichte bei mir ihren vorläufigen Höhepunkt 2011. ... more coming soon</p><p><a href="https://mastodon.social/tags/Kunst" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Kunst</span></a> 👯 <a href="https://mastodon.social/tags/Bayern" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Bayern</span></a> <a href="https://mastodon.social/tags/klimakatastrophe" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>klimakatastrophe</span></a> <a href="https://mastodon.social/tags/Demokratie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Demokratie</span></a> <a href="https://mastodon.social/tags/CanG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CanG</span></a> <a href="https://mastodon.social/tags/CSC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CSC</span></a> <a href="https://mastodon.social/tags/fff" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fff</span></a> <a href="https://mastodon.social/tags/DHV" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DHV</span></a> <a href="https://mastodon.social/tags/CAV" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CAV</span></a> <a href="https://mastodon.social/tags/FridaysForFuture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FridaysForFuture</span></a> <a href="https://mastodon.social/tags/Hanf_heilt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hanf_heilt</span></a> <a href="https://mastodon.social/tags/Weedmob" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Weedmob</span></a> <a href="https://mastodon.social/tags/letztegeneration" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>letztegeneration</span></a> <a href="https://mastodon.social/tags/EndocannabinoidSystem" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EndocannabinoidSystem</span></a> (<a href="https://mastodon.social/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a>) <a href="https://mastodon.social/tags/Cannabis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cannabis</span></a></p>
Blake Patterson<p>Just bought the digital version of the new Lovecraftian quick-play Roguelike, "Roguecraft" for the ECS Amiga. </p><p>It's awesome! </p><p><a href="https://thalamusdigital.itch.io/roguecraft" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">thalamusdigital.itch.io/roguec</span><span class="invisible">raft</span></a></p><p><a href="https://oldbytes.space/tags/Amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amiga</span></a> <a href="https://oldbytes.space/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a> <a href="https://oldbytes.space/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://oldbytes.space/tags/vintagecomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vintagecomputing</span></a> <a href="https://oldbytes.space/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://oldbytes.space/tags/AmigaDOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AmigaDOS</span></a> <a href="https://oldbytes.space/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://oldbytes.space/tags/roguelike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>roguelike</span></a> <a href="https://oldbytes.space/tags/Thalamus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Thalamus</span></a> <a href="https://oldbytes.space/tags/Itchio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Itchio</span></a> <a href="https://oldbytes.space/tags/Commodore" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore</span></a> <a href="https://oldbytes.space/tags/CommodoreAmiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommodoreAmiga</span></a> <a href="https://oldbytes.space/tags/computerrooms" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>computerrooms</span></a> <a href="https://oldbytes.space/tags/photo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>photo</span></a> <a href="https://oldbytes.space/tags/ByteCellar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ByteCellar</span></a></p>
Time Isn’t Real Croosh<p>Just got my <a href="https://pnw.zone/tags/EmeraldCitySupporters" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EmeraldCitySupporters</span></a> 2024 scarf in the mail and wearing it while I’m working is really improving my outlook today. <a href="https://pnw.zone/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a> <a href="https://pnw.zone/tags/EBFG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EBFG</span></a> <a href="https://pnw.zone/tags/sounders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sounders</span></a> <a href="https://pnw.zone/tags/mls" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mls</span></a> <a href="https://pnw.zone/tags/AlwaysSeattle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlwaysSeattle</span></a></p>
Matt Willemsen<p>Continental shelf maps could add Egypt-size area to U.S. territory<br><a href="https://www.science.org/content/article/continental-shelf-maps-could-add-egypt-size-area-u-s-territory" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">science.org/content/article/co</span><span class="invisible">ntinental-shelf-maps-could-add-egypt-size-area-u-s-territory</span></a> <a href="https://mastodon.social/tags/ContinentalShelf" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ContinentalShelf</span></a> <a href="https://mastodon.social/tags/maps" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maps</span></a> <a href="https://mastodon.social/tags/US" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>US</span></a> <a href="https://mastodon.social/tags/area" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>area</span></a> <a href="https://mastodon.social/tags/EEZ" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EEZ</span></a> <a href="https://mastodon.social/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a></p>
Nicolas Ward :dogcow:Work launch
Drew Johnson :cascadia:<p><a href="https://pnw.zone/tags/ECS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ECS</span></a> are _vibing_ tonight <a href="https://pnw.zone/tags/Sounders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Sounders</span></a> <a href="https://pnw.zone/tags/EBFG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EBFG</span></a></p>
Brad Linder<p>Lilbits: Sony buys Audeeze, MSI leaks Raptor Lake-S details, and previews of upcoming Android features <a href="https://fosstodon.org/tags/Android" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Android</span></a>, <a href="https://fosstodon.org/tags/Chips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Chips</span></a>, <a href="https://fosstodon.org/tags/Ecs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ecs</span></a>, <a href="https://fosstodon.org/tags/EcsLiva" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EcsLiva</span></a>, <a href="https://fosstodon.org/tags/EcsLivaQ3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EcsLivaQ3d</span></a>, <a href="https://fosstodon.org/tags/EcsLivaQ3h" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EcsLivaQ3h</span></a>, <a href="https://fosstodon.org/tags/GoogleCast" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GoogleCast</span></a>, <a href="https://fosstodon.org/tags/HoldCloseToCast" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HoldCloseToCast</span></a>, <a href="https://fosstodon.org/tags/Leaks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Leaks</span></a>, <a href="https://fosstodon.org/tags/Lilbits" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lilbits</span></a>, <a href="https://fosstodon.org/tags/LivaQ" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LivaQ</span></a>, <a href="https://fosstodon.org/tags/Msi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Msi</span></a>, <a href="https://fosstodon.org/tags/PixelTablet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelTablet</span></a>, <a href="https://fosstodon.org/tags/RaptorLakes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RaptorLakes</span></a>, <a href="https://fosstodon.org/tags/Stylus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Stylus</span></a></p><p><a href="https://liliputing.com/lilbits-sony-buys-audeeze-msi-leaks-raptor-lake-s-details-and-previews-of-upcoming-android-features/" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">liliputing.com/lilbits-sony-bu</span><span class="invisible">ys-audeeze-msi-leaks-raptor-lake-s-details-and-previews-of-upcoming-android-features/</span></a></p>