Xanathon<p><span>I really, really do not know what the coders of the </span><a href="https://social.phantanews.de/tags/DAZ" rel="nofollow noopener" target="_blank">#DAZ</a><span> 2 </span><a href="https://social.phantanews.de/tags/Blender" rel="nofollow noopener" target="_blank">#Blender</a><span> bridge do for a living, but as far as I can see, it has nothing to do with Blender. The imported assets are so immensly unusable most of the time, it's hilarious.<br><br>One example: You import an environment. translation, rotation and scaling is locked for every single prop in the scene. If there are hundreds, you have to unlock all of them (if there is a way to unlock that for multiple items in Blender, I have not yet found it, but I'm still somewhat new to Blender).<br>Another one: textures translate very, very bad, are often simply dropped without any logical reason and transmission or illumination are lost.</span></p>