Really enjoying Godot so far. My UI is coming along nicely, although a lot of it still placeholder textures.
A 2D-only C# engine built off of FNA? Radical! Murder Engine
Game From Scratch has an overview (which is where I heard about it)
Dew Drop Weekly Newsletter #434 - Week Ending May 30, 2025.
buff.ly/I7pSSBO
#dewdrop #newsletter #javascript #cloud #azure #dotnetmaui #dotnet #csharp #devops #ai #agile #mobiledev #gamedev #podcasts #m365 #data #sqlserver #database #windev
Dew Drop Weekly Newsletter 434...
Almost a year later and the C# Wrapper is now merged and officially part of Phantom Camera as of this release thanks to the great work of two contributors. The update also comes with a few minor enhancements, mainly for 3D projects.
All changes and more details, including documentation link to the C# Wrapper, can be found on the release page:
https://github.com/ramokz/phantom-camera/releases/tag/v0.9.2
Starting to spend some time with #dotnet and #csharp . First impressions: it really is just sort of a funhouse mirror #java . The MS tutorials are mostly quite good except for chaos around changes with .NET versions. I think I don’t like the irregularity of the language: things like getter/setter are weird special syntax and I’m pretty sure I’d rather have Java-style annotations marking the magic. But really that’s picking nits, and also inconsistent because I like the nullable ? just fine
Blogged: a beginner friendly guide series for building 2D games in Unity
This is very cool and I see it as a nice alternative to writing #PowerShell / #Bash / #Python for simple scripts; write them in #CSharp, but still have an easy to read and modify text file, instead of a compiled exe. Coming in #dotnet 10.
Godot Demo - Island Town VR
Urgent! BassBoom v0.1.x will end support on May 31st, 2025. Upgrade as soon as possible!
#BassBoom #Music #Audio #MusicPlayer #TechNews #TechUpdates #csharp #programming #libraries #dotnet
https://officialaptivi.wordpress.com/2025/05/15/bassboom-v0-1-x-eol-announcement/
BassBoom v0.1.x EOL Announcement
BassBoom v0.0.1 was released on October 1st, 2023, as one of the flagship projects that came after Nitrocid and Terminaux. We were excited to come up with this version of the music player. Later, we’ve released BassBoom v0.1.0, which brought many amazing features from radio stations to ARM64 computer support. This happened on May 31st, 2024.
We are announcing the end of support for the BassBoom v0.1.x version series as part of our plan to continue enhancing our projects. After May 31st, 2025, we won’t provide any more support, and its documentation will be moved to the deprecated manual part of our GitBook instance.
If you want to continue receiving support from us, please use the latest version of BassBoom, which is still supported, until the new generation of BassBoom gets released. We are committed to providing the best experience for all developers and users alike.
Day 34 of learning Rust as a C# dev:
If you love LINQ, Rust’s iterators and combinators will feel like home, with a twist.
Lazy, composable, and shockingly fast.
Here’s what makes them click:
https://woodruff.dev/iterators-and-functional-combinators/
Humble Tech Book Bundle: C# and .NET Mega Bundle by Packt
#gamedev #indiedev #dotnet #nuget #csharp #fsharp #visualbasic #box2d #gamephysics HughPH.Box2D package now has Box2D multithreading by default, and World events for BodyMove, Contacts & Sensors and with (optional) parallel event execution in the latest prerelease version :)
HughPH.Box2D 2025.5.11.226
A Look Inside Distant Worlds 2: Developing with the Stride Engine https://www.stride3d.net/blog/distant-worlds-2-development-with-stride #GameDev #IndieDev #IndieGameDev #StrideEngine #StrideDotNet #CSharp #DotNet #4XStrategy #DistantWorlds2
Day 24 of learning Rust as a C# dev:
The ? operator is the cleanest error-handling tool I didn’t know I needed.
It says “bubble this up” without all the boilerplate.
Here’s why I love it:
https://woodruff.dev/error-propagation-with-so-simple-so-smart/