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#commonlisp

2 posts2 participants0 posts today
screwlisp<p><a href="https://screwlisp.small-web.org/lispgames/mcclim-grid-map-editor/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/mcclim-grid-map-editor/</span></a></p><p>in which I write a "map editor" that's just the McCLIM formatting-table macro like it says on the back of the box.</p><p>(Dynamically resizing rows and columns of) symbols for now, I'll do images (named by the symbols) later.</p><p><a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/mcclim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mcclim</span></a> <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamerplus.org/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://gamerplus.org/tags/lispGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lispGames</span></a> </p><p>I also briefly describe c. 2005 LAN parties in the context of WC3 being where I first heard the words "map editor" decades before I knew about computers.</p>
vindarel<p>Feedback on my course I got yesterday :] </p><p>&gt; [The employees that we train in Common Lisp] said they can understand you very well, and that your approach is gentle.<br>&gt;<br>&gt; **They said you do a better job of teaching than Peter Seibel**.</p><p>ebbzry, CEO of VedaInc, August 2025 on Discord. O_o 🔥</p><p>BTW I'm working on the data structures chapter right now.</p><p><a href="https://github.com/vindarel/common-lisp-course-in-videos/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/vindarel/common-lis</span><span class="invisible">p-course-in-videos/</span></a></p><p><a href="https://www.udemy.com/course/common-lisp-programming/?couponCode=BUSYCODERS2025" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">udemy.com/course/common-lisp-p</span><span class="invisible">rogramming/?couponCode=BUSYCODERS2025</span></a></p><p><a href="https://framapiaf.org/tags/lisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lisp</span></a> <a href="https://framapiaf.org/tags/commonlisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonlisp</span></a></p>
screwlisp<p><a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamerplus.org/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> </p><p>The story (and writing of)</p><p>cl-unicode-chicken-sudoku</p><p><a href="https://screwlisp.small-web.org/lispgames/cl-unicode-chicken-sudoku/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/cl-unicode-chicken-sudoku/</span></a></p><p>I'll improve the webpage sudoku formatting after the interview with Larian coming up in an hour ( <a href="https://anonradio.net:8443/anonradio" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">anonradio.net:8443/anonradio</span><span class="invisible"></span></a> )</p><p>Article is back-of-a-cereal-box <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/sudoku" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sudoku</span></a> <a href="https://gamerplus.org/tags/fun" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fun</span></a></p><p>⬜ 🦢 ⬜ 🐓 🦫 🐧 🦉 🐣 🦃 <br>🦉 🦃 🦫 🐣 ⬜ 🦢 🐤 🐓 🦆 <br>🐧 🦉 🐣 🦃 ⬜ 🐤 🦆 🦫 ⬜ <br>🦫 🐣 ⬜ 🐧 🐤 ⬜ 🐓 ⬜ 🦢 <br>⬜ 🐧 ⬜ ⬜ ⬜ 🦆 🦢 🐤 🐣 <br>⬜ 🐤 🐓 🦆 🦉 ⬜ ⬜ 🦃 🐧 <br>🐓 🦆 🦢 ⬜ 🐣 🦃 🐧 🦉 🦫 <br>⬜ 🐓 🐤 🦢 ⬜ 🐣 ⬜ ⬜ 🦉 <br>🐣 🦫 🐧 🦉 🦆 🐓 🦃 🦢 🐤</p>
Vassil Nikolov<p>It seems to me, though I can't quite tell, that you require</p><p>(assert (equal ds (pathname-directory (make-pathname :directory ds))))</p><p>for all appropriate values of `ds' (modulo typos).</p><p><a href="https://ieji.de/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommonLisp</span></a></p><p><span class="h-card" translate="no"><a href="https://fosstodon.org/@galdor" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>galdor</span></a></span></p>
Nicolas Martyanoff<p>[1/2] In <a href="https://fosstodon.org/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommonLisp</span></a>, SBCL accepts directory pathname components which are subpaths and not names:</p><p>(make-pathname :directory '(:absolute "tmp" "foo/bar")) returns <a href="https://fosstodon.org/tags/P" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>P</span></a>"/tmp/foo/bar/".</p><p>On CCL, the same form yields <a href="https://fosstodon.org/tags/P" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>P</span></a>"/tmp/foo\\/bar/" which of course results in errors in a lot of contexts because "/" is not a valid character in filenames.</p>
aerique<p>Apparently I was working on a Common Lisp Unix shell two years ago as a fun project.</p><p>It is just minimally functional but maybe it'll make someone laugh, so I've uploaded it to Codeberg.</p><p><a href="https://codeberg.org/aerique/Clash" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">codeberg.org/aerique/Clash</span><span class="invisible"></span></a></p><p><a href="https://genart.social/tags/Lisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lisp</span></a> <a href="https://genart.social/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommonLisp</span></a> <a href="https://genart.social/tags/Unix" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unix</span></a> <a href="https://genart.social/tags/Shell" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shell</span></a></p>
screwlisp<p><a href="https://gamerplus.org/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommonLisp</span></a> <a href="https://gamerplus.org/tags/peertube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>peertube</span></a> <a href="https://gamerplus.org/tags/LIVE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LIVE</span></a> talking to <span class="h-card" translate="no"><a href="https://functional.cafe/@kasper" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>kasper</span></a></span> about his <a href="https://gamerplus.org/tags/lispgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lispgames</span></a> <a href="https://gamerplus.org/tags/gamejam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamejam</span></a> cl- <a href="https://gamerplus.org/tags/opengl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opengl</span></a> cl- <a href="https://gamerplus.org/tags/sdl2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sdl2</span></a> podracer game <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> . </p><p>Sorry about all the sharpsigns. Also, I have no idea what chat I should try and look at.</p><p><a href="https://toobnix.org/w/gXLXQqxf5MYg1NDF2Ua6oA" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">toobnix.org/w/gXLXQqxf5MYg1NDF</span><span class="invisible">2Ua6oA</span></a></p>
screwlisp<p><a href="https://gamerplus.org/tags/embeddableCommonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>embeddableCommonLisp</span></a>'s <a href="https://gamerplus.org/tags/ffi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ffi</span></a> (*not* libffi) <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/Cxx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cxx</span></a> <a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> example - taking base64 encoding C++ function/namespace from <span class="h-card" translate="no"><a href="https://hachyderm.io/@jeremy_list" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>jeremy_list</span></a></span> 's secure scuttlebutt implementation, and using it for extremely portable common lisp rather than nonportable haikuos C++. A straightforward but technical indicative example.</p><p><a href="https://screwlisp.small-web.org/fundamental/cxx-embeddable-common-lisp-habitat/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/fundam</span><span class="invisible">ental/cxx-embeddable-common-lisp-habitat/</span></a></p><p>Though! My one seems to get half the out bytes wrong x_x Edit: I forgot three cdrs, now works 100%.</p><p>Anyway, the <a href="https://gamerplus.org/tags/ecl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ecl</span></a> <a href="https://gamerplus.org/tags/example" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>example</span></a> is working.</p>
Mistress Remilia<p><span>New blog post: Benben 0.7.0 Feature and Changes Overview<br><br></span><a href="https://remilia.sdf.org/blog/2025-08-02-a.html" rel="nofollow noopener" target="_blank">https://remilia.sdf.org/blog/2025-08-02-a.html</a><span><br><br><br></span><a href="https://social.cyberia9.org/tags/benben" rel="nofollow noopener" target="_blank">#benben</a> <a href="https://social.cyberia9.org/tags/LinuxAudio" rel="nofollow noopener" target="_blank">#LinuxAudio</a> <a href="https://social.cyberia9.org/tags/blog" rel="nofollow noopener" target="_blank">#blog</a> <a href="https://social.cyberia9.org/tags/vgm" rel="nofollow noopener" target="_blank">#vgm</a> <a href="https://social.cyberia9.org/tags/CommonLisp" rel="nofollow noopener" target="_blank">#CommonLisp</a> <a href="https://social.cyberia9.org/tags/lisp" rel="nofollow noopener" target="_blank">#lisp</a></p>
Stefano Rodighiero<p>Back on my little <a href="https://mastodon.social/tags/Trial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Trial</span></a> game project after many months, fidgeting with particle emitters </p><p><a href="https://mastodon.social/tags/commonlisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonlisp</span></a></p>
Vassil Nikolov<p><span class="h-card" translate="no"><a href="https://gamerplus.org/@screwlisp" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>screwlisp</span></a></span> wrote:<br>&gt; about <a href="https://ieji.de/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://ieji.de/tags/indie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indie</span></a> <a href="https://ieji.de/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> (w/ <a href="https://ieji.de/tags/opengl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opengl</span></a> iirc) at 8pm NZT tomorrow</p><p>Isn't that 08:00 zulu (Sunday, August 3)?</p><p>What is the audio channel for it?</p><p><span class="h-card" translate="no"><a href="https://functional.cafe/@awkravchuk" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>awkravchuk</span></a></span> <span class="h-card" translate="no"><a href="https://functional.cafe/@kasper" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>kasper</span></a></span></p>
screwlisp<p><span class="h-card" translate="no"><a href="https://functional.cafe/@awkravchuk" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>awkravchuk</span></a></span> hey, I'm going to talk to <span class="h-card" translate="no"><a href="https://functional.cafe/@kasper" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>kasper</span></a></span> about <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/indie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indie</span></a> <a href="https://gamerplus.org/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> (w/ <a href="https://gamerplus.org/tags/opengl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opengl</span></a> iirc) at 8pm NZT tomorrow which I believe to be between between 8am and 12pm Sunday morning in much of Europe.</p><p>Kasper mentioned they would like to co-guest with you if you would like that (at admittedly short notice).</p><p>I think I missed a big announcement by you at some point previously as well. Would you like to visit / check in (in a one hour jitsi call <a href="https://gamerplus.org/tags/peertube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>peertube</span></a> <a href="https://gamerplus.org/tags/live" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>live</span></a> <a href="https://gamerplus.org/tags/fedi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fedi</span></a>)</p>
screwlisp<p><a href="https://gamerplus.org/tags/ecl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ecl</span></a> <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/openbsd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>openbsd</span></a> <a href="https://gamerplus.org/tags/port" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>port</span></a> - a <a href="https://gamerplus.org/tags/Cxx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cxx</span></a> <a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> openbsd port (i.e. <a href="https://gamerplus.org/tags/ports" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ports</span></a> <a href="https://gamerplus.org/tags/bsd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bsd</span></a> <a href="https://gamerplus.org/tags/Makefile" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Makefile</span></a> ). Discussion of <a href="https://gamerplus.org/tags/OS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OS</span></a> ports and the role of underlying operating systems in lisp, and a little about embedding embeddable common lisp in C++ and embedding C++ in embeddable common lisp.</p><p><a href="https://screwlisp.small-web.org/fundamental/cxx-ecl-openbsd-port/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/fundam</span><span class="invisible">ental/cxx-ecl-openbsd-port/</span></a></p>
Simon Brooke<p><span class="h-card" translate="no"><a href="https://snac.9front.club/thedaemon" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>thedaemon</span></a></span> What do you mean by <a href="https://mastodon.scot/tags/Lisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Lisp</span></a>? There are at least a dozen dialects of Lisp in common use today, and literally hundreds in existence. <a href="https://mastodon.scot/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommonLisp</span></a> is only one of these.</p>
vindarel<p><a href="https://framapiaf.org/tags/lisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lisp</span></a> When you have a working library, an easy way to get a terminal-based readline application in 2&nbsp;lines:</p><p><a href="https://dev.to/vindarel/common-lisp-a-command-line-interactive-terminal-application-in-2-lines-2gnb" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dev.to/vindarel/common-lisp-a-</span><span class="invisible">command-line-interactive-terminal-application-in-2-lines-2gnb</span></a></p><p>short post, efficiency gains inside… how useful is it for you for the day-to-day? (honest question. Do you have many lisp utils you'd use on the terminal?)</p><p><a href="https://framapiaf.org/tags/commonlisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonlisp</span></a></p>
screwlisp<p><a href="https://gamerplus.org/tags/spatial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>spatial</span></a> <a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/leonardoCalculus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>leonardoCalculus</span></a> </p><p><a href="https://screwlisp.small-web.org/lispgames/LCKR-organisms-2/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/LCKR-organisms-2/</span></a></p><p>New organisms-2 knowledgebase,starting out with local spatial walking at <span class="h-card" translate="no"><a href="https://appdot.net/@mdhughes" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>mdhughes</span></a></span> <a href="https://mdhughes.tech/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mdhughes.tech/</span><span class="invisible"></span></a> recommendation that fast access to local neighbors is fundamental.</p><p>I.e. I don't want to check every organism in the world to check who is standing next to me. Well, I put that in a knowledgebase in my organisms-2 <a href="https://gamerplus.org/tags/KRF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>KRF</span></a> here.</p><p>Seems to work, pulls in 8 connected and 24 connected neighbors rightly.</p>
hairylarry<p><span class="h-card" translate="no"><a href="https://ieji.de/@vnikolov" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>vnikolov</span></a></span> <span class="h-card" translate="no"><a href="https://mathstodon.xyz/@tusharhero" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>tusharhero</span></a></span> <span class="h-card" translate="no"><a href="https://mas.to/@evgandr" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>evgandr</span></a></span> <span class="h-card" translate="no"><a href="https://appdot.net/@mdhughes" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>mdhughes</span></a></span> <span class="h-card" translate="no"><a href="https://gamerplus.org/@screwlisp" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>screwlisp</span></a></span> </p><p>For me the one true editor was a dos program, qedit.</p><p>When I went to Linux I chose gedit as the most functionally equivalent to qedit even if it didn't have the feature set. When gedit lost it's way I followed pluma down the fork.</p><p>I am learning Emacs as an IDE for common lisp. My guru is <span class="h-card" translate="no"><a href="https://gamerplus.org/@screwlisp" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>screwlisp</span></a></span> and I am trying to understand his document. </p><p><a href="https://screwlisp.small-web.org/fundamental/installing-lisp-etc/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/fundam</span><span class="invisible">ental/installing-lisp-etc/</span></a></p><p>I am totally uninterested in the vim/emacs wars.</p><p><a href="https://gamerplus.org/tags/vim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vim</span></a> <a href="https://gamerplus.org/tags/emacs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>emacs</span></a> <a href="https://gamerplus.org/tags/commonlisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonlisp</span></a></p>
Vassil Nikolov<p>&lt;"&gt;<br>I think some people do either end up not using slime, or not using sbcl’s ext:save-lisp-and-die to save and resume their universe lisp image core when they are using slime. When you should use both.<br>&lt;/"&gt;</p><p>Good points.<br>I'll make a weaker statement.<br>You don't _have_ to use them.<br>Your mode of operation will vary.<br>But you must make an __informed__ decision whether to use them or not.</p><p><a href="https://ieji.de/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommonLisp</span></a></p><p><span class="h-card" translate="no"><a href="https://gamerplus.org/@screwlisp" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>screwlisp</span></a></span></p>
Vassil Nikolov<p>&gt; As much as CL is 'standardized', it doesn't appear to have a standard way of interaction with the ecosystem.</p><p>Aside:<br>as a language, Common Lisp _is_ standardized, no quotes.<br>Yes, it is unfortunate that (official) standardization didn't get around to doing more.<br>Simplistically, blame it on the first AI winter.</p><p>I think most people's problem with Lisp is that it wins no popularity contests.<br>Like Shakespeare's Banquo from the Play, it begat kings though it was none.</p><p><a href="https://ieji.de/tags/CommonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CommonLisp</span></a></p><p><span class="h-card" translate="no"><a href="https://fed.bajsicki.com/@phil" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>phil</span></a></span> <span class="h-card" translate="no"><a href="https://gamerplus.org/@screwlisp" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>screwlisp</span></a></span></p>
screwlisp<p><a href="https://gamerplus.org/tags/sbcl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sbcl</span></a> <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/slime" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>slime</span></a> <a href="https://gamerplus.org/tags/emacs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>emacs</span></a> <a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> .</p><p><a href="https://screwlisp.small-web.org/fundamental/sbcl-slime-eval-lisp-and-die/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/fundam</span><span class="invisible">ental/sbcl-slime-eval-lisp-and-die/</span></a></p><p>I think some people do either end up not using slime, or not using sbcl’s ext:save-lisp-and-die to save and resume their universe lisp image core when they are using slime. When you should use both.</p><p>This article covers that.</p>