screwlisp<p><a href="https://screwlisp.small-web.org/lispgames/mcclim-grid-map-editor/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/mcclim-grid-map-editor/</span></a></p><p>in which I write a "map editor" that's just the McCLIM formatting-table macro like it says on the back of the box.</p><p>(Dynamically resizing rows and columns of) symbols for now, I'll do images (named by the symbols) later.</p><p><a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/mcclim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mcclim</span></a> <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamerplus.org/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://gamerplus.org/tags/lispGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lispGames</span></a> </p><p>I also briefly describe c. 2005 LAN parties in the context of WC3 being where I first heard the words "map editor" decades before I knew about computers.</p>