Watching TV in the modern age.
Two voxel-style illustrations for the Dutch Emerce magazine, made in 2012.
Game-themed voxel …
https://graphics.social/@metin/110858474959620439
Watching TV in the modern age.
Two voxel-style illustrations for the Dutch Emerce magazine, made in 2012.
Game-themed voxel …
https://graphics.social/@metin/110858474959620439
Some sketches i am making as Stock Art for DnD.
Any suggestion on the kind of depth these characters should have in order to be appealing? I think they need to follow a story and convey emotion, but at what extent? Do these need to be still somehow blank slates to allow the players use them for their own stories?
Zenless Zone Zero have officially announced Alice Timefield #game #gaming #gamingpc #videogames #gamedevs #PS5 #xbox #XboxGamePass #ZenlessZoneZero #ZenlessZoneZeroFanart #ActionRPG #AnimeGames #characterdesign #trailer
https://bit.ly/3FGowUT
Zenless Zone Zero have officially announced Alice Timefield #game #gaming #gamingpc #videogames #gamedevs #PS5 #xbox #XboxGamePass #ZenlessZoneZero #ZenlessZoneZeroFanart #ActionRPG #AnimeGames #characterdesign #trailer
https://bit.ly/3FGowUT
Happy pride month everyone ! Be proud of who you are !
—— Tags ———
#hungryghostsgame #indiegame #indiedev #godot #lgbtq #lgbtqart #noai #oc #ocdrawing #characterdesign
Voxel therapy.
Illustration for the Dutch Emerce magazine, made in 2010.
Game-themed voxel …
https://graphics.social/@metin/110858474959620439
Did a bit of sculpting to create a ‘Myre Goblin’ for tomorrow’s stream.
Zenless Zone Zero have officially announced Ukinami Yuzuha #game #gaming #gamingpc #videogames #gamedevs #PS5 #xbox #XboxGamePass #ZenlessZoneZero #ZenlessZoneZeroFanart #ActionRPG #AnimeGames #characterdesign #trailer
https://bit.ly/3SF1UHd
Zenless Zone Zero have officially announced Ukinami Yuzuha #game #gaming #gamingpc #videogames #gamedevs #PS5 #xbox #XboxGamePass #ZenlessZoneZero #ZenlessZoneZeroFanart #ActionRPG #AnimeGames #characterdesign #trailer
https://bit.ly/3SF1UHd
Yes, even statistics can be visualized using voxels…
Made in the early 2010s for the Dutch Emerce magazine.
Game-themed voxel …
https://graphics.social/@metin/110858474959620439
Voxel-style illustration about LinkedIn recommendations, made in 2013 for the Dutch Elsevier magazine.
More voxel art in the
Check this for game-themed voxels:
The makable human
Voxel-style illustration about medical science advancements, made in 2012 for the Dutch Elsevier magazine.
More voxel art in the
Check this for game-themed voxels:
Made a video in which I show the structure of my SDF Modeler stylized head scene:
https://www.youtube.com/watch?v=1UVikhRJCOI
I've also added the model to my shop…
● SDF Modeler scene
● Full Blender Cycles scene with materials and lighting
● Some other 3D file formats:
Voxel-style Steve Jobs cover illustration for a 2010 edition of the Dutch MacFan magazine.
Jobs was still alive when this was published, and the iPhone 4 with "antennagate" was just released.
I turned the Jobs portrait into a 3D print…
Class exercise for game art this week was to draw objects for the character we designed.
(Unfinished.)
485/x (yesterday)
Some work-in-progress stages of my SDF Modeler head.
Grab SDF Modeler for free here (Windows / macOS / Linux):
https://sascha-rode.itch.io/sdf-modeler
See other posts in this for more impressions and info.
A Blender rendering of my stylized SDF Modeler head. I used the Cycles renderer. LuxCore is better for realism, but getting Sub-Surface Scattering right is easier in Cycles.
See other posts in this for more impressions and info.
Latest completed commissionsfor a species of creature used as a mount for a homebrew universe.
back in the sky city of solus, isaiah had his eye on somebody. who could it be?
if anyone is interested about his story, i made a lil section on my carrd: https://tyiart.crd.co/#isa where i'll be adding stuff as i'm making it